Merge branch 'master' into jgrpp

# Conflicts:
#	cmake/CompileFlags.cmake
#	src/crashlog.cpp
#	src/fileio.cpp
#	src/fileio_func.h
#	src/fios_gui.cpp
#	src/ini_load.cpp
#	src/ini_type.h
#	src/lang/english.txt
#	src/lang/german.txt
#	src/lang/korean.txt
#	src/network/network_client.cpp
#	src/order_base.h
#	src/order_cmd.cpp
#	src/os/windows/win32.cpp
#	src/road_cmd.cpp
#	src/saveload/saveload.cpp
#	src/saveload/saveload.h
#	src/settings.cpp
#	src/station_cmd.cpp
#	src/stdafx.h
#	src/table/settings.ini
#	src/tree_cmd.cpp
#	src/tree_gui.cpp
#	src/vehicle_base.h
#	src/video/cocoa/cocoa_v.mm
#	src/video/cocoa/event.mm
#	src/video/cocoa/wnd_quartz.mm
#	src/viewport.cpp
#	src/widgets/tree_widget.h
This commit is contained in:
Jonathan G Rennison
2021-01-30 23:24:40 +00:00
235 changed files with 3537 additions and 3063 deletions

View File

@@ -66,7 +66,7 @@ void NORETURN CDECL strgen_fatal(const char *s, ...)
LanguageStrings ReadRawLanguageStrings(const std::string &file)
{
size_t to_read;
FILE *fh = FioFOpenFile(file.c_str(), "rb", GAME_DIR, &to_read);
FILE *fh = FioFOpenFile(file, "rb", GAME_DIR, &to_read);
if (fh == nullptr) return LanguageStrings();
FileCloser fhClose(fh);
@@ -206,7 +206,7 @@ public:
this->FileScanner::Scan(".txt", directory, false);
}
bool AddFile(const char *filename, size_t basepath_length, const char *tar_filename) override
bool AddFile(const std::string &filename, size_t basepath_length, const std::string &tar_filename) override
{
if (exclude == filename) return true;
@@ -244,9 +244,9 @@ GameStrings *LoadTranslations()
LanguageScanner scanner(gs, filename);
std::string ldir = basename + "lang" PATHSEP;
const char *tar_filename = info->GetTarFile();
const std::string tar_filename = info->GetTarFile();
TarList::iterator iter;
if (tar_filename != nullptr && (iter = _tar_list[GAME_DIR].find(tar_filename)) != _tar_list[GAME_DIR].end()) {
if (!tar_filename.empty() && (iter = _tar_list[GAME_DIR].find(tar_filename)) != _tar_list[GAME_DIR].end()) {
/* The main script is in a tar file, so find all files that
* are in the same tar and add them to the langfile scanner. */
TarFileList::iterator tar;
@@ -258,7 +258,7 @@ GameStrings *LoadTranslations()
if (tar->first.size() <= ldir.size() || tar->first.compare(0, ldir.size(), ldir) != 0) continue;
if (tar->first.compare(tar->first.size() - 4, 4, ".txt") != 0) continue;
scanner.AddFile(tar->first.c_str(), 0, tar_filename);
scanner.AddFile(tar->first, 0, tar_filename);
}
} else {
/* Scan filesystem */