Merge branch 'master' into jgrpp

# Conflicts:
#	cmake/CompileFlags.cmake
#	src/crashlog.cpp
#	src/fileio.cpp
#	src/fileio_func.h
#	src/fios_gui.cpp
#	src/ini_load.cpp
#	src/ini_type.h
#	src/lang/english.txt
#	src/lang/german.txt
#	src/lang/korean.txt
#	src/network/network_client.cpp
#	src/order_base.h
#	src/order_cmd.cpp
#	src/os/windows/win32.cpp
#	src/road_cmd.cpp
#	src/saveload/saveload.cpp
#	src/saveload/saveload.h
#	src/settings.cpp
#	src/station_cmd.cpp
#	src/stdafx.h
#	src/table/settings.ini
#	src/tree_cmd.cpp
#	src/tree_gui.cpp
#	src/vehicle_base.h
#	src/video/cocoa/cocoa_v.mm
#	src/video/cocoa/event.mm
#	src/video/cocoa/wnd_quartz.mm
#	src/viewport.cpp
#	src/widgets/tree_widget.h
This commit is contained in:
Jonathan G Rennison
2021-01-30 23:24:40 +00:00
235 changed files with 3537 additions and 3063 deletions

View File

@@ -54,7 +54,7 @@ static const AdminUpdateFrequency _admin_update_type_frequencies[] = {
ADMIN_FREQUENCY_AUTOMATIC, ///< ADMIN_UPDATE_GAMESCRIPT
};
/** Sanity check. */
assert_compile(lengthof(_admin_update_type_frequencies) == ADMIN_UPDATE_END);
static_assert(lengthof(_admin_update_type_frequencies) == ADMIN_UPDATE_END);
/**
* Create a new socket for the server side of the admin network.
@@ -86,7 +86,7 @@ ServerNetworkAdminSocketHandler::~ServerNetworkAdminSocketHandler()
bool accept = !StrEmpty(_settings_client.network.admin_password) && _network_admins_connected < MAX_ADMINS;
/* We can't go over the MAX_ADMINS limit here. However, if we accept
* the connection, there has to be space in the pool. */
assert_compile(NetworkAdminSocketPool::MAX_SIZE == MAX_ADMINS);
static_assert(NetworkAdminSocketPool::MAX_SIZE == MAX_ADMINS);
assert(!accept || ServerNetworkAdminSocketHandler::CanAllocateItem());
return accept;
}