Merge branch 'master' into jgrpp
# Conflicts: # cmake/CompileFlags.cmake # src/crashlog.cpp # src/fileio.cpp # src/fileio_func.h # src/fios_gui.cpp # src/ini_load.cpp # src/ini_type.h # src/lang/english.txt # src/lang/german.txt # src/lang/korean.txt # src/network/network_client.cpp # src/order_base.h # src/order_cmd.cpp # src/os/windows/win32.cpp # src/road_cmd.cpp # src/saveload/saveload.cpp # src/saveload/saveload.h # src/settings.cpp # src/station_cmd.cpp # src/stdafx.h # src/table/settings.ini # src/tree_cmd.cpp # src/tree_gui.cpp # src/vehicle_base.h # src/video/cocoa/cocoa_v.mm # src/video/cocoa/event.mm # src/video/cocoa/wnd_quartz.mm # src/viewport.cpp # src/widgets/tree_widget.h
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@@ -46,9 +46,9 @@ DECLARE_POSTFIX_INCREMENT(ClientID)
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static ClientID _network_client_id = CLIENT_ID_FIRST;
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/** Make very sure the preconditions given in network_type.h are actually followed */
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assert_compile(MAX_CLIENT_SLOTS > MAX_CLIENTS);
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static_assert(MAX_CLIENT_SLOTS > MAX_CLIENTS);
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/** Yes... */
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assert_compile(NetworkClientSocketPool::MAX_SIZE == MAX_CLIENT_SLOTS);
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static_assert(NetworkClientSocketPool::MAX_SIZE == MAX_CLIENT_SLOTS);
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/** The pool with clients. */
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NetworkClientSocketPool _networkclientsocket_pool("NetworkClientSocket");
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@@ -219,7 +219,7 @@ ServerNetworkGameSocketHandler::ServerNetworkGameSocketHandler(SOCKET s) : Netwo
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/* The Socket and Info pools need to be the same in size. After all,
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* each Socket will be associated with at most one Info object. As
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* such if the Socket was allocated the Info object can as well. */
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assert_compile(NetworkClientSocketPool::MAX_SIZE == NetworkClientInfoPool::MAX_SIZE);
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static_assert(NetworkClientSocketPool::MAX_SIZE == NetworkClientInfoPool::MAX_SIZE);
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}
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/**
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@@ -310,7 +310,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::CloseConnection(NetworkRecvSta
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/* We can't go over the MAX_CLIENTS limit here. However, the
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* pool must have place for all clients and ourself. */
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assert_compile(NetworkClientSocketPool::MAX_SIZE == MAX_CLIENTS + 1);
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static_assert(NetworkClientSocketPool::MAX_SIZE == MAX_CLIENTS + 1);
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assert(!accept || ServerNetworkGameSocketHandler::CanAllocateItem());
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return accept;
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}
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@@ -2060,7 +2060,7 @@ void NetworkServerShowStatusToConsole()
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"active",
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"close pending"
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};
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assert_compile(lengthof(stat_str) == NetworkClientSocket::STATUS_END);
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static_assert(lengthof(stat_str) == NetworkClientSocket::STATUS_END);
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for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
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NetworkClientInfo *ci = cs->GetInfo();
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