(svn r4150) -Feature: Merged elrails into trunk. Thanks to Tron for lots of code and proofreading, thanks to peter1138 for another lot of code and ideas.
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@@ -177,7 +177,7 @@ static void engine_drawing_loop(int *x, int *y, int *pos, int *sel,
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const Engine *e = GetEngine(i);
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const RailVehicleInfo *rvi = RailVehInfo(i);
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if (!IsCompatibleRail(e->railtype, railtype) || !(rvi->flags & RVI_WAGON) != is_engine ||
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if (!HasPowerOnRail(e->railtype, railtype) || !(rvi->flags & RVI_WAGON) != is_engine ||
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!HASBIT(e->player_avail, _local_player))
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continue;
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@@ -208,7 +208,7 @@ static void NewRailVehicleWndProc(Window *w, WindowEvent *e)
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for (i = 0; i < NUM_TRAIN_ENGINES; i++) {
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const Engine *e = GetEngine(i);
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if (IsCompatibleRail(e->railtype, railtype)
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if (HasPowerOnRail(e->railtype, railtype)
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&& HASBIT(e->player_avail, _local_player))
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count++;
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}
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