(svn r26085) -Codechange: Pass ResolverObjects as reference instead of pointer since they are never NULL.
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@@ -26,7 +26,7 @@ struct VehicleScopeResolver : public ScopeResolver {
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EngineID self_type; ///< Type of the vehicle.
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bool info_view; ///< Indicates if the item is being drawn in an info window.
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VehicleScopeResolver(ResolverObject *ro, EngineID engine_type, const Vehicle *v, bool info_view);
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VehicleScopeResolver(ResolverObject &ro, EngineID engine_type, const Vehicle *v, bool info_view);
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void SetVehicle(const Vehicle *v) { this->v = v; }
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