(svn r26085) -Codechange: Pass ResolverObjects as reference instead of pointer since they are never NULL.

This commit is contained in:
frosch
2013-11-24 14:41:19 +00:00
parent 926fb4c6c5
commit 6c63c98d7f
27 changed files with 155 additions and 156 deletions

View File

@@ -39,7 +39,7 @@ HouseOverrideManager _house_mngr(NEW_HOUSE_OFFSET, NUM_HOUSES, INVALID_HOUSE_ID)
* @param initial_random_bits Random bits during construction checks.
* @param watched_cargo_triggers Cargo types that triggered the watched cargo callback.
*/
HouseScopeResolver::HouseScopeResolver(ResolverObject *ro, HouseID house_id, TileIndex tile, Town *town,
HouseScopeResolver::HouseScopeResolver(ResolverObject &ro, HouseID house_id, TileIndex tile, Town *town,
bool not_yet_constructed, uint8 initial_random_bits, uint32 watched_cargo_triggers)
: ScopeResolver(ro)
{
@@ -78,8 +78,8 @@ HouseResolverObject::HouseResolverObject(HouseID house_id, TileIndex tile, Town
CallbackID callback, uint32 param1, uint32 param2,
bool not_yet_constructed, uint8 initial_random_bits, uint32 watched_cargo_triggers)
: ResolverObject(GetHouseSpecGrf(house_id), callback, param1, param2),
house_scope(this, house_id, tile, town, not_yet_constructed, initial_random_bits, watched_cargo_triggers),
town_scope(this, town, not_yet_constructed) // Don't access StorePSA if house is not yet constructed.
house_scope(*this, house_id, tile, town, not_yet_constructed, initial_random_bits, watched_cargo_triggers),
town_scope(*this, town, not_yet_constructed) // Don't access StorePSA if house is not yet constructed.
{
}
@@ -352,7 +352,7 @@ static uint32 GetDistanceFromNearbyHouse(uint8 parameter, TileIndex tile, HouseI
}
/* Land info for nearby tiles. */
case 0x62: return GetNearbyTileInformation(parameter, this->tile, this->ro->grffile->grf_version >= 8);
case 0x62: return GetNearbyTileInformation(parameter, this->tile, this->ro.grffile->grf_version >= 8);
/* Current animation frame of nearby house tiles */
case 0x63: {
@@ -362,7 +362,7 @@ static uint32 GetDistanceFromNearbyHouse(uint8 parameter, TileIndex tile, HouseI
/* Cargo acceptance history of nearby stations */
case 0x64: {
CargoID cid = GetCargoTranslation(parameter, this->ro->grffile);
CargoID cid = GetCargoTranslation(parameter, this->ro.grffile);
if (cid == CT_INVALID) return 0;
/* Extract tile offset. */
@@ -400,7 +400,7 @@ static uint32 GetDistanceFromNearbyHouse(uint8 parameter, TileIndex tile, HouseI
/* Information about the grf local classid if the house has a class */
uint houseclass = 0;
if (hs->class_id != HOUSE_NO_CLASS) {
houseclass = (hs->grf_prop.grffile == this->ro->grffile ? 1 : 2) << 8;
houseclass = (hs->grf_prop.grffile == this->ro.grffile ? 1 : 2) << 8;
houseclass |= _class_mapping[hs->class_id].class_id;
}
/* old house type or grf-local houseid */
@@ -408,7 +408,7 @@ static uint32 GetDistanceFromNearbyHouse(uint8 parameter, TileIndex tile, HouseI
if (this->house_id < NEW_HOUSE_OFFSET) {
local_houseid = this->house_id;
} else {
local_houseid = (hs->grf_prop.grffile == this->ro->grffile ? 1 : 2) << 8;
local_houseid = (hs->grf_prop.grffile == this->ro.grffile ? 1 : 2) << 8;
local_houseid |= hs->grf_prop.local_id;
}
return houseclass << 16 | local_houseid;
@@ -440,7 +440,7 @@ uint16 GetHouseCallback(CallbackID callback, uint32 param1, uint32 param2, House
HouseResolverObject object(house_id, tile, town, callback, param1, param2,
not_yet_constructed, initial_random_bits, watched_cargo_triggers);
const SpriteGroup *group = SpriteGroup::Resolve(HouseSpec::Get(house_id)->grf_prop.spritegroup[0], &object);
const SpriteGroup *group = SpriteGroup::Resolve(HouseSpec::Get(house_id)->grf_prop.spritegroup[0], object);
if (group == NULL) return CALLBACK_FAILED;
return group->GetCallbackResult();
@@ -490,7 +490,7 @@ void DrawNewHouseTile(TileInfo *ti, HouseID house_id)
HouseResolverObject object(house_id, ti->tile, Town::GetByTile(ti->tile));
const SpriteGroup *group = SpriteGroup::Resolve(hs->grf_prop.spritegroup[0], &object);
const SpriteGroup *group = SpriteGroup::Resolve(hs->grf_prop.spritegroup[0], object);
if (group != NULL && group->type == SGT_TILELAYOUT) {
/* Limit the building stage to the number of stages supplied. */
const TileLayoutSpriteGroup *tlgroup = (const TileLayoutSpriteGroup *)group;
@@ -615,7 +615,7 @@ static void DoTriggerHouse(TileIndex tile, HouseTrigger trigger, byte base_rando
HouseResolverObject object(hid, tile, Town::GetByTile(tile), CBID_RANDOM_TRIGGER);
object.trigger = trigger;
const SpriteGroup *group = SpriteGroup::Resolve(hs->grf_prop.spritegroup[0], &object);
const SpriteGroup *group = SpriteGroup::Resolve(hs->grf_prop.spritegroup[0], object);
if (group == NULL) return;
byte new_random_bits = Random();