Add: Road vehicle path cache. (#7261)

This commit is contained in:
PeterN
2019-03-08 23:52:45 +00:00
committed by GitHub
parent dae35188ab
commit 6c6971fb43
9 changed files with 107 additions and 23 deletions

View File

@@ -18,6 +18,7 @@
#include "track_func.h"
#include "road_type.h"
#include "newgrf_engine.h"
#include <deque>
struct RoadVehicle;
@@ -82,10 +83,30 @@ static const byte RV_OVERTAKE_TIMEOUT = 35;
void RoadVehUpdateCache(RoadVehicle *v, bool same_length = false);
void GetRoadVehSpriteSize(EngineID engine, uint &width, uint &height, int &xoffs, int &yoffs, EngineImageType image_type);
struct RoadVehPathCache {
std::deque<TrackdirByte> td;
std::deque<TileIndex> tile;
inline bool empty() const { return this->td.empty(); }
inline size_t size() const
{
assert(this->td.size() == this->tile.size());
return this->td.size();
}
inline void clear()
{
this->td.clear();
this->tile.clear();
}
};
/**
* Buses, trucks and trams belong to this class.
*/
struct RoadVehicle FINAL : public GroundVehicle<RoadVehicle, VEH_ROAD> {
RoadVehPathCache path; ///< Cached path.
byte state; ///< @see RoadVehicleStates
byte frame;
uint16 blocked_ctr;
@@ -125,6 +146,7 @@ struct RoadVehicle FINAL : public GroundVehicle<RoadVehicle, VEH_ROAD> {
int GetCurrentMaxSpeed() const;
int UpdateSpeed();
void SetDestTile(TileIndex tile);
protected: // These functions should not be called outside acceleration code.