(svn r13297) -Codechange: Use GUIList for the town directory window
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@@ -345,10 +345,6 @@ Town *CalcClosestTownFromTile(TileIndex tile, uint threshold);
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#define FOR_ALL_TOWNS_FROM(t, start) for (t = GetTown(start); t != NULL; t = (t->index + 1U < GetTownPoolSize()) ? GetTown(t->index + 1U) : NULL) if (t->IsValid())
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#define FOR_ALL_TOWNS(t) FOR_ALL_TOWNS_FROM(t, 0)
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extern bool _town_sort_dirty;
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extern byte _town_sort_order;
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extern const Town **_town_sort;
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extern Town *_cleared_town;
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extern int _cleared_town_rating;
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