(svn r6239) -Code cleanup: cleaned up PlayerVehWndProc

code to delete an empty shared orders list is now much simpler
	cleaned up the code to handle button clicks
	fixed an assert if widget 9 was pressed on a list with vehicles for another company
This commit is contained in:
bjarni
2006-08-30 16:32:00 +00:00
parent 747f9cf80a
commit 6cc29d5daf
5 changed files with 31 additions and 54 deletions

View File

@@ -1202,11 +1202,6 @@ void ChangeVehicleViewWindow(const Vehicle *from_v, const Vehicle *to_v)
}
}
extern const Widget _player_ships_widgets[];
extern const Widget _player_aircraft_widgets[];
extern const Widget _player_roadveh_widgets[];
extern const Widget _player_trains_widgets[];
/*
* bitmask for w->window_number
* 0-7 PlayerID (owner)
@@ -1247,13 +1242,7 @@ void PlayerVehWndProc(Window *w, WindowEvent *e)
if (vl->list_length == 0) {
/* The list is empty, so the last vehicle is sold or crashed */
/* Delete the window because the order is now not in use anymore */
switch (vehicle_type) {
case VEH_Train: DeleteWindowById(WC_TRAINS_LIST, w->window_number); break;
case VEH_Road: DeleteWindowById(WC_ROADVEH_LIST, w->window_number); break;
case VEH_Ship: DeleteWindowById(WC_SHIPS_LIST, w->window_number); break;
case VEH_Aircraft: DeleteWindowById(WC_AIRCRAFT_LIST, w->window_number); break;
default: NOT_REACHED(); break;
}
DeleteWindow(w);
return;
}
SetDParam(0, w->vscroll.count);
@@ -1403,48 +1392,36 @@ void PlayerVehWndProc(Window *w, WindowEvent *e)
}
} break;
case 9: { /* Build new Vehicle */
const uint16 window_type = w->window_number & VLW_FLAGS;
case 9: /* Left button */
if (GB(w->window_number, 0, 8) /* OwnerID */ != _local_player) break;
if (window_type == VLW_SHARED_ORDERS) {
const Vehicle *v;
assert(vl->list_length != 0);
v = vl->sort_list[0];
DoCommandP(v->tile, v->index, _ctrl_pressed ? 3 : 2, NULL, CMD_SEND_TO_DEPOT(vehicle_type));
switch (w->window_number & VLW_FLAGS) {
case VLW_SHARED_ORDERS: {
/* Send to depot */
const Vehicle *v;
assert(vl->list_length != 0);
v = vl->sort_list[0];
DoCommandP(v->tile, v->index, _ctrl_pressed ? 3 : 2, NULL, CMD_SEND_TO_DEPOT(vehicle_type));
break;
}
case VLW_STANDARD:
case VLW_STATION_LIST:
/* Build new Vehicle */
switch (vehicle_type) {
case VEH_Train: ShowBuildTrainWindow(0); break;
case VEH_Road: ShowBuildRoadVehWindow(0); break;
case VEH_Ship: ShowBuildShipWindow(0); break;
case VEH_Aircraft: ShowBuildAircraftWindow(0); break;
default: NOT_REACHED(); break;
}
break;
}
switch (vehicle_type) {
case VEH_Train:
assert(IsWindowOfPrototype(w, _player_trains_widgets));
ShowBuildTrainWindow(0);
break;
case VEH_Road:
assert(IsWindowOfPrototype(w, _player_roadveh_widgets));
ShowBuildRoadVehWindow(0);
break;
case VEH_Ship:
assert(IsWindowOfPrototype(w, _player_ships_widgets));
ShowBuildShipWindow(0);
break;
case VEH_Aircraft:
assert(IsWindowOfPrototype(w, _player_aircraft_widgets));
ShowBuildAircraftWindow(0);
break;
default: NOT_REACHED(); break;
}
break;
}
case 10: {
if (vehicle_type == VEH_Train && !IsWindowOfPrototype(w, _player_trains_widgets)) break;
if (vehicle_type == VEH_Road && !IsWindowOfPrototype(w, _player_roadveh_widgets)) break;
if (vehicle_type == VEH_Ship && !IsWindowOfPrototype(w, _player_ships_widgets)) break;
if (vehicle_type == VEH_Aircraft && !IsWindowOfPrototype(w, _player_aircraft_widgets)) break;
case 10: /* Right button */
ShowReplaceVehicleWindow(vehicle_type);
break;
}
}
} break;