Saveload: Add save flag for if this is a scenario save

This commit is contained in:
Jonathan G Rennison
2023-03-21 18:00:30 +00:00
parent 69c3e94111
commit 6cdf67f38a
3 changed files with 12 additions and 2 deletions

View File

@@ -1361,15 +1361,18 @@ void SwitchToMode(SwitchMode new_mode)
}
break;
case SM_SAVE_GAME: // Save game.
case SM_SAVE_GAME: { // Save game.
/* Make network saved games on pause compatible to singleplayer mode */
if (SaveOrLoad(_file_to_saveload.name, SLO_SAVE, DFT_GAME_FILE, NO_DIRECTORY) != SL_OK) {
SaveModeFlags flags = SMF_NONE;
if (_game_mode == GM_EDITOR) flags |= SMF_SCENARIO;
if (SaveOrLoad(_file_to_saveload.name, SLO_SAVE, DFT_GAME_FILE, NO_DIRECTORY, true, flags) != SL_OK) {
SetDParamStr(0, GetSaveLoadErrorString());
ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR);
} else {
DeleteWindowById(WC_SAVELOAD, 0);
}
break;
}
case SM_SAVE_HEIGHTMAP: // Save heightmap.
MakeHeightmapScreenshot(_file_to_saveload.name.c_str());