Saveload: Add save flag for if this is a scenario save
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@@ -1361,15 +1361,18 @@ void SwitchToMode(SwitchMode new_mode)
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}
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break;
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case SM_SAVE_GAME: // Save game.
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case SM_SAVE_GAME: { // Save game.
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/* Make network saved games on pause compatible to singleplayer mode */
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if (SaveOrLoad(_file_to_saveload.name, SLO_SAVE, DFT_GAME_FILE, NO_DIRECTORY) != SL_OK) {
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SaveModeFlags flags = SMF_NONE;
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if (_game_mode == GM_EDITOR) flags |= SMF_SCENARIO;
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if (SaveOrLoad(_file_to_saveload.name, SLO_SAVE, DFT_GAME_FILE, NO_DIRECTORY, true, flags) != SL_OK) {
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SetDParamStr(0, GetSaveLoadErrorString());
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ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR);
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} else {
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DeleteWindowById(WC_SAVELOAD, 0);
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}
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break;
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}
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case SM_SAVE_HEIGHTMAP: // Save heightmap.
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MakeHeightmapScreenshot(_file_to_saveload.name.c_str());
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