Change vehicle route overlay settings
Add a mode setting: off, all locations, station stops only Change show vehicle route setting to on/off Move settings to their own section in the GUI Add an unset hotkey to switch the mode setting
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@@ -170,8 +170,6 @@ struct GUISettings : public TimeSettings {
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uint32 show_scrolling_viewport_on_map; ///< when a no map viewport is scrolled, its location is marked on the other map viewports
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bool show_bridges_on_map; ///< bridges are rendered on a viewport in map mode
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bool show_tunnels_on_map; ///< tunnels are rendered on a viewport in map mode
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uint32 show_vehicle_route; ///< show a vehicle's route when its orders/timetable window is focused
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uint32 dash_level_of_route_lines; ///< the dash level passed to GfxDrawLine() (plain if 0)
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bool use_owner_colour_for_tunnelbridge;///< bridges and tunnels are rendered with their owner's colour
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bool timetable_arrival_departure; ///< show arrivals and departures in vehicle timetables
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uint8 max_departures; ///< maximum number of departures to show per station
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@@ -232,7 +230,10 @@ struct GUISettings : public TimeSettings {
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bool auto_remove_signals; ///< automatically remove signals when in the way during rail construction
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uint16 refresh_rate; ///< How often we refresh the screen (time between draw-ticks).
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uint16 fast_forward_speed_limit; ///< Game speed to use when fast-forward is enabled.
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bool show_vehicle_route_steps; ///< when a window related to a specific vehicle is focused, show route steps
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uint8 show_vehicle_route_mode; ///< How to show a vehicle's route when one of its windows is focused
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bool show_vehicle_route; ///< Show route lines when vehicles route overlay is being shown
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bool show_vehicle_route_steps; ///< Show route step markers when vehicles route overlay is being shown
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uint8 dash_level_of_route_lines; ///< the dash level passed to GfxDrawLine() (plain if 0)
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bool show_vehicle_list_company_colour; ///< show the company colour of vehicles which have an owner different to the owner of the vehicle list
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bool enable_single_veh_shared_order_gui; ///< enable showing a single vehicle in the shared order GUI window
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bool show_adv_load_mode_features; ///< enable advanced loading mode features in UI
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