(svn r12754) -Codechange: split depot.h into depot_map.h, depot_func.h and depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
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src/depot_base.h
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35
src/depot_base.h
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/* $Id$ */
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/** @file depot.h Base for all depots (except hangars) */
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#ifndef DEPOT_BASE_H
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#define DEPOT_BASE_H
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#include "tile_type.h"
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#include "depot_type.h"
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#include "oldpool.h"
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#include "town_type.h"
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DECLARE_OLD_POOL(Depot, Depot, 3, 8000)
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struct Depot : PoolItem<Depot, DepotID, &_Depot_pool> {
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TileIndex xy;
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TownID town_index;
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Depot(TileIndex xy = 0) : xy(xy) {}
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~Depot();
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inline bool IsValid() const { return this->xy != 0; }
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};
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static inline bool IsValidDepotID(DepotID index)
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{
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return index < GetDepotPoolSize() && GetDepot(index)->IsValid();
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}
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Depot *GetDepotByTile(TileIndex tile);
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#define FOR_ALL_DEPOTS_FROM(d, start) for (d = GetDepot(start); d != NULL; d = (d->index + 1U < GetDepotPoolSize()) ? GetDepot(d->index + 1U) : NULL) if (d->IsValid())
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#define FOR_ALL_DEPOTS(d) FOR_ALL_DEPOTS_FROM(d, 0)
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#endif /* DEPOT_BASE_H */
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