(svn r21254) -Change: show a different "lag" message when a client is lagging because of connection trouble or lagging because the client is just slow
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@@ -30,6 +30,7 @@ NetworkGameSocketHandler::NetworkGameSocketHandler(SOCKET s)
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this->sock = s;
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this->last_frame = _frame_counter;
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this->last_frame_server = _frame_counter;
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this->last_packet = _realtime_tick;
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}
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/**
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@@ -70,6 +71,8 @@ NetworkRecvStatus NetworkGameSocketHandler::HandlePacket(Packet *p)
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{
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PacketGameType type = (PacketGameType)p->Recv_uint8();
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this->last_packet = _realtime_tick;
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switch (this->HasClientQuit() ? PACKET_END : type) {
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GAME_COMMAND(PACKET_SERVER_FULL)
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GAME_COMMAND(PACKET_SERVER_BANNED)
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