(svn r16384) -Codechange: move u.effect to EffectVehicle
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@@ -606,8 +606,8 @@ const SaveLoad *GetVehicleDescription(VehicleType vt)
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SLE_VAR(Vehicle, progress, SLE_UINT8),
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SLE_VAR(Vehicle, vehstatus, SLE_UINT8),
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SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleEffect, animation_state), SLE_UINT16),
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SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleEffect, animation_substate), SLE_UINT8),
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SLE_VAR(EffectVehicle, animation_state, SLE_UINT16),
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SLE_VAR(EffectVehicle, animation_substate, SLE_UINT8),
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SLE_CONDVAR(Vehicle, spritenum, SLE_UINT8, 2, SL_MAX_VERSION),
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