(svn r20553) -Feature: allow rate limiting of incoming commands
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@@ -128,6 +128,8 @@ struct NetworkSettings {
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#ifdef ENABLE_NETWORK
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uint16 sync_freq; ///< how often do we check whether we are still in-sync
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uint8 frame_freq; ///< how often do we send commands to the clients
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uint16 commands_per_frame; ///< how many commands may be sent each frame_freq frames?
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uint16 max_commands_in_queue; ///< how many commands may there be in the incoming queue before dropping the connection?
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uint16 max_join_time; ///< maximum amount of time, in game ticks, a client may take to join
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bool pause_on_join; ///< pause the game when people join
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uint16 server_port; ///< port the server listens on
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