Add toggle to show vehicle route overlay even when window is not focused
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@@ -44,8 +44,11 @@ void MarkAllViewportOverlayStationLinksDirty(const Station *st);
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void MarkViewportLineDirty(Viewport * const vp, const Point from_pt, const Point to_pt, const int block_radius, ViewportMarkDirtyFlags flags);
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void MarkTileLineDirty(const TileIndex from_tile, const TileIndex to_tile, ViewportMarkDirtyFlags flags);
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void MarkDirtyFocusedRoutePaths(const Vehicle *veh);
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void CheckMarkDirtyFocusedRoutePaths(const Vehicle *veh);
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void CheckMarkDirtyFocusedRoutePaths();
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void CheckMarkDirtyViewportRoutePaths(const Vehicle *veh);
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void CheckMarkDirtyViewportRoutePaths();
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void AddFixedViewportRoutePath(VehicleID veh);
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void RemoveFixedViewportRoutePath(VehicleID veh);
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void ChangeFixedViewportRoutePath(VehicleID from, VehicleID to);
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bool DoZoomInOutWindow(ZoomStateChange how, Window *w);
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void ZoomInOrOutToCursorWindow(bool in, Window * w);
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