(svn r20271) -Doc: add doxygen comments to several items under src/ai/
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@@ -18,8 +18,12 @@
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#include "../core/string_compare_type.hpp"
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#include "../company_type.h"
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/**
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* AI settings for one company slot.
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*/
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class AIConfig {
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private:
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/** List with name=>value pairs of all AI-specific settings */
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typedef std::map<const char *, int, StringCompare> SettingValueList;
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public:
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@@ -30,7 +34,14 @@ public:
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config_list(NULL),
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is_random_ai(false)
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{}
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/**
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* Create a new AI config that is a copy of an existing config.
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* @param config The object to copy.
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*/
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AIConfig(const AIConfig *config);
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/** Delete an AI configuration. */
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~AIConfig();
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/**
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@@ -61,8 +72,10 @@ public:
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*/
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const AIConfigItemList *GetConfigList();
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/* Where to get the config from, either default (depends on current game
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* mode) or force either newgame or normal */
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/**
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* Where to get the config from, either default (depends on current game
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* mode) or force either newgame or normal
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*/
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enum AISettingSource {
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AISS_DEFAULT, ///< Get the AI config from the current game mode
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AISS_FORCE_NEWGAME, ///< Get the newgame AI config
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@@ -131,12 +144,12 @@ public:
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void SettingsToString(char *string, size_t size) const;
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private:
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const char *name;
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int version;
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class AIInfo *info;
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SettingValueList settings;
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AIConfigItemList *config_list;
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bool is_random_ai;
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const char *name; //!< Name of the AI
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int version; //!< Version of the AI
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class AIInfo *info; //!< AIInfo object for related to this AI version
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SettingValueList settings; //!< List with all setting=>value pairs that are configure for this AI
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AIConfigItemList *config_list; //!< List with all settings defined by this AI
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bool is_random_ai; //!< True if the AI in this slot was randomly chosen.
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};
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#endif /* ENABLE_AI */
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