Add setting to ignore object introduction dates
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@@ -70,7 +70,7 @@ bool ObjectSpec::IsEverAvailable() const
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*/
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bool ObjectSpec::WasEverAvailable() const
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{
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return this->IsEverAvailable() && _date > this->introduction_date;
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return this->IsEverAvailable() && (_date > this->introduction_date || (_settings_game.construction.ignore_object_intro_dates && !_generating_world));
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}
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/**
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