Net: Log sent and received game packets with type and status names
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@@ -40,6 +40,8 @@ private:
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std::string server_desync_log;
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bool emergency_save_done = false;
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static const char *GetServerStatusName(ServerStatus status);
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protected:
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friend void NetworkExecuteLocalCommandQueue();
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friend void NetworkClose(bool close_admins);
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