Net: Log sent and received game packets with type and status names
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		| @@ -66,6 +66,8 @@ public: | ||||
| 		STATUS_END,           ///< Must ALWAYS be on the end of this list!! (period). | ||||
| 	}; | ||||
|  | ||||
| 	static const char *GetClientStatusName(ClientStatus status); | ||||
|  | ||||
| 	byte lag_test;               ///< Byte used for lag-testing the client | ||||
| 	byte last_token;             ///< The last random token we did send to verify the client is listening | ||||
| 	uint32 last_token_frame;     ///< The last frame we received the right token | ||||
|   | ||||
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	 Jonathan G Rennison
					Jonathan G Rennison