Reduce redundant calls to get current max speed for trains and RVs

Between ShowVisualEffect() and UpdateSpeed()
This commit is contained in:
Jonathan G Rennison
2022-06-01 20:05:45 +01:00
parent af270a63ad
commit 6d877b5e70
7 changed files with 28 additions and 21 deletions

View File

@@ -4582,17 +4582,16 @@ void Train::MarkDirty()
* the distance to drive before moving a step on the map.
* @return distance to drive.
*/
int Train::UpdateSpeed()
int Train::UpdateSpeed(MaxSpeedInfo max_speed_info)
{
AccelStatus accel_status = this->GetAccelerationStatus();
MaxSpeedInfo max_speed_info = this->GetCurrentMaxSpeedInfoAndUpdate();
if (this->lookahead != nullptr && HasBit(this->lookahead->flags, TRLF_APPLY_ADVISORY) && this->cur_speed <= max_speed_info.strict_max_speed) {
ClrBit(this->lookahead->flags, TRLF_APPLY_ADVISORY);
}
switch (_settings_game.vehicle.train_acceleration_model) {
default: NOT_REACHED();
case AM_ORIGINAL:
return this->DoUpdateSpeed({ this->acceleration * (this->GetAccelerationStatus() == AS_BRAKE ? -4 : 2), this->acceleration * -4 }, 0,
return this->DoUpdateSpeed({ this->acceleration * (accel_status == AS_BRAKE ? -4 : 2), this->acceleration * -4 }, 0,
max_speed_info.strict_max_speed, max_speed_info.advisory_max_speed, this->UsingRealisticBraking());
case AM_REALISTIC:
@@ -6397,8 +6396,6 @@ static bool TrainLocoHandler(Train *v, bool mode)
}
}
if (!mode) v->ShowVisualEffect();
/* We had no order but have an order now, do look ahead. */
if (!valid_order && !v->current_order.IsType(OT_NOTHING)) {
CheckNextTrainTile(v);
@@ -6461,7 +6458,13 @@ static bool TrainLocoHandler(Train *v, bool mode)
return true;
}
int j = v->UpdateSpeed();
int j;
{
Train::MaxSpeedInfo max_speed_info = v->GetCurrentMaxSpeedInfoAndUpdate();
if (!mode) v->ShowVisualEffect(std::min(max_speed_info.strict_max_speed, max_speed_info.advisory_max_speed));
j = v->UpdateSpeed(max_speed_info);
}
/* we need to invalidate the widget if we are stopping from 'Stopping 0 km/h' to 'Stopped' */
if (v->cur_speed == 0 && (v->vehstatus & VS_STOPPED)) {