Codechange: [Network] Use std::string for the internal handling of server passwords
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@@ -90,7 +90,7 @@ public:
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static NetworkRecvStatus SendQuit();
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static NetworkRecvStatus SendAck();
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static NetworkRecvStatus SendGamePassword(const char *password);
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static NetworkRecvStatus SendGamePassword(const std::string &password);
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static NetworkRecvStatus SendCompanyPassword(const std::string &password);
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static NetworkRecvStatus SendChat(NetworkAction action, DestType type, int dest, const char *msg, int64 data);
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@@ -114,10 +114,10 @@ void NetworkClientSetCompanyPassword(const std::string &password);
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/** Information required to join a server. */
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struct NetworkJoinInfo {
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NetworkJoinInfo() : company(COMPANY_SPECTATOR), server_password(nullptr) {}
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NetworkJoinInfo() : company(COMPANY_SPECTATOR) {}
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std::string connection_string; ///< The address of the server to join.
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CompanyID company; ///< The company to join.
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const char *server_password; ///< The password of the server to join.
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std::string server_password; ///< The password of the server to join.
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std::string company_password; ///< The password of the company to join.
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};
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