@@ -88,6 +88,7 @@ enum SlXvFeatureIndex {
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XSLFI_BUILD_OBJECT_RATE_LIMIT, ///< Build object rate limit
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XSLFI_LOCAL_COMPANY, ///< Local company ID
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XSLFI_THROUGH_TRAIN_DEPOT, ///< Drive-through train depots
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XSLFI_MORE_VEHICLE_ORDERS, ///< More vehicle orders - VehicleOrderID is 16 bits instead of 8
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XSLFI_RIFF_HEADER_60_BIT, ///< Size field in RIFF chunk header is 60 bit
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XSLFI_HEIGHT_8_BIT, ///< Map tile height is 8 bit instead of 4 bit, but savegame version may be before this became true in trunk
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