Import and rebase zoning patch
Fix some of the whitespace issues http://www.tt-forums.net/viewtopic.php?p=888801#p888801
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committed by
Jonathan G Rennison

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67366cf03d
commit
6de087786c
@@ -1342,6 +1342,16 @@ static const SpriteID SPR_SELECT_SUB_TROPICAL_PUSHED = 4887;
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static const SpriteID SPR_SELECT_TOYLAND = 4888;
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static const SpriteID SPR_SELECT_TOYLAND_PUSHED = 4889;
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/* zoning stuff; dunno where else to put it */
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static const SpriteID SPR_INNER_HIGHLIGHT_BASE = 11000;
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static const SpriteID SPR_PALETTE_ZONING_RED = SPR_INNER_HIGHLIGHT_BASE + 19;
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static const SpriteID SPR_PALETTE_ZONING_GREEN = SPR_INNER_HIGHLIGHT_BASE + 20;
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static const SpriteID SPR_PALETTE_ZONING_BLACK = SPR_INNER_HIGHLIGHT_BASE + 21;
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static const SpriteID SPR_PALETTE_ZONING_LIGHT_BLUE = SPR_INNER_HIGHLIGHT_BASE + 22;
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static const SpriteID SPR_PALETTE_ZONING_ORANGE = SPR_INNER_HIGHLIGHT_BASE + 23;
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static const SpriteID SPR_PALETTE_ZONING_WHITE = SPR_INNER_HIGHLIGHT_BASE + 24;
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/** Cursor sprite numbers */
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/* Terraform
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@@ -1574,4 +1584,6 @@ static const PaletteID PALETTE_CHURCH_CREAM = 1439; ///< Recolour sprite
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static const PaletteID PALETTE_ALL_BLACK = SPR_PALETTE_BASE; ///< Exchange any color by black, needed for painting fictive tiles outside map
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static const SpriteID INVALID_SPRITE_ID = UINT_MAX;
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#endif /* SPRITES_H */
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