Enhanced viewports: Fix bug in previous fix for aqueducts in viewport map mode.
Tile type tests were being performed on the wrong tile index.
This fixes commit 5540374227
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@@ -1931,7 +1931,7 @@ static inline uint32 ViewportMapGetColourVegetation(const TileIndex tile, TileTy
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case MP_WATER:
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case MP_WATER:
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if (is_32bpp) {
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if (is_32bpp) {
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uint slope_index = 0;
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uint slope_index = 0;
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if (IsTileType(t, MP_WATER) && GetWaterTileType(tile) != WATER_TILE_COAST) GET_SLOPE_INDEX(slope_index);
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if (IsTileType(tile, MP_WATER) && GetWaterTileType(tile) != WATER_TILE_COAST) GET_SLOPE_INDEX(slope_index);
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return _vp_map_water_colour[slope_index];
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return _vp_map_water_colour[slope_index];
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}
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}
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/* FALL THROUGH */
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/* FALL THROUGH */
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@@ -1969,7 +1969,7 @@ static inline uint32 ViewportMapGetColourIndustries(const TileIndex tile, const
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if (is_32bpp && t2 == MP_WATER) {
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if (is_32bpp && t2 == MP_WATER) {
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uint slope_index = 0;
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uint slope_index = 0;
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if (t != MP_INDUSTRY && IsTileType(t, MP_WATER) && GetWaterTileType(tile) != WATER_TILE_COAST) GET_SLOPE_INDEX(slope_index); ///< Ignore industry on water not shown on map.
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if (t != MP_INDUSTRY && IsTileType(tile, MP_WATER) && GetWaterTileType(tile) != WATER_TILE_COAST) GET_SLOPE_INDEX(slope_index); ///< Ignore industry on water not shown on map.
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return _vp_map_water_colour[slope_index];
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return _vp_map_water_colour[slope_index];
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}
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}
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@@ -2000,7 +2000,7 @@ static inline uint32 ViewportMapGetColourOwner(const TileIndex tile, TileType t,
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if (t == MP_WATER) {
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if (t == MP_WATER) {
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if (is_32bpp) {
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if (is_32bpp) {
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uint slope_index = 0;
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uint slope_index = 0;
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if (IsTileType(t, MP_WATER) && GetWaterTileType(tile) != WATER_TILE_COAST) GET_SLOPE_INDEX(slope_index);
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if (IsTileType(tile, MP_WATER) && GetWaterTileType(tile) != WATER_TILE_COAST) GET_SLOPE_INDEX(slope_index);
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return _vp_map_water_colour[slope_index];
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return _vp_map_water_colour[slope_index];
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} else {
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} else {
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return PC_WATER;
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return PC_WATER;
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