Initial implementation of NewGRF custom signal styles

This commit is contained in:
Jonathan G Rennison
2022-06-18 23:37:35 +01:00
parent 098bb74ed2
commit 6e4c4b35e7
34 changed files with 536 additions and 75 deletions

View File

@@ -153,21 +153,24 @@ static PalSpriteID GetRailTypeCustomSignalSprite(const RailtypeInfo *rti, TileIn
* @param gui Is the sprite being used on the map or in the GUI?
* @return The sprite to draw.
*/
CustomSignalSpriteResult GetCustomSignalSprite(const RailtypeInfo *rti, TileIndex tile, SignalType type, SignalVariant var, uint8 aspect, CustomSignalSpriteContext context, const TraceRestrictProgram *prog)
CustomSignalSpriteResult GetCustomSignalSprite(const RailtypeInfo *rti, TileIndex tile, SignalType type, SignalVariant var, uint8 aspect, CustomSignalSpriteContext context, uint8 style, const TraceRestrictProgram *prog)
{
if (_settings_client.gui.show_all_signal_default) return { { 0, PAL_NONE }, false };
if (_settings_client.gui.show_all_signal_default && style == 0) return { { 0, PAL_NONE }, false };
PalSpriteID spr = GetRailTypeCustomSignalSprite(rti, tile, type, var, aspect, context, prog);
if (spr.sprite != 0) return { spr, HasBit(rti->ctrl_flags, RTCF_RESTRICTEDSIG) };
if (style == 0) {
PalSpriteID spr = GetRailTypeCustomSignalSprite(rti, tile, type, var, aspect, context, prog);
if (spr.sprite != 0) return { spr, HasBit(rti->ctrl_flags, RTCF_RESTRICTEDSIG) };
}
for (const GRFFile *grf : _new_signals_grfs) {
if (type == SIGTYPE_PROG && !HasBit(grf->new_signal_ctrl_flags, NSCF_PROGSIG)) continue;
if (type == SIGTYPE_NO_ENTRY && !HasBit(grf->new_signal_ctrl_flags, NSCF_NOENTRYSIG)) continue;
if (!HasBit(grf->new_signal_style_mask, style)) continue;
uint32 param1 = (context == CSSC_GUI) ? 0x10 : 0x00;
uint32 param2 = (type << 16) | (var << 8) | RemapAspect(aspect, grf->new_signal_extra_aspects);
if ((prog != nullptr) && HasBit(grf->new_signal_ctrl_flags, NSCF_RESTRICTEDSIG)) SetBit(param2, 24);
NewSignalsResolverObject object(grf, tile, TCX_NORMAL, param1, param2, context, prog);
NewSignalsResolverObject object(grf, tile, TCX_NORMAL, param1, param2, context, style, prog);
const SpriteGroup *group = object.Resolve();
if (group != nullptr && group->GetNumResults() != 0) {