(svn r23080) -Feature: [NewGRF] Use variable 10 to enable vehicle GRFs to draw different sprites on the map and in various GUIs.
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@@ -96,7 +96,7 @@ struct EnginePreviewWindow : Window {
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DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_ENGINE_NAME, TC_BLACK, SA_HOR_CENTER);
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y += FONT_HEIGHT_NORMAL;
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DrawVehicleEngine(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, this->width >> 1, y + VEHICLE_SPACE / 2, engine, GetEnginePalette(engine, _local_company));
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DrawVehicleEngine(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, this->width >> 1, y + VEHICLE_SPACE / 2, engine, GetEnginePalette(engine, _local_company), EIT_PREVIEW);
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y += VEHICLE_SPACE;
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DrawStringMultiLine(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, r.bottom, GetEngineInfoString(engine), TC_FROMSTRING, SA_CENTER);
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@@ -268,25 +268,25 @@ StringID GetEngineInfoString(EngineID engine)
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* @param engine Engine to draw.
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* @param pal Palette to use for drawing.
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*/
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void DrawVehicleEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal)
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void DrawVehicleEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type)
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{
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const Engine *e = Engine::Get(engine);
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switch (e->type) {
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case VEH_TRAIN:
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DrawTrainEngine(left, right, preferred_x, y, engine, pal);
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DrawTrainEngine(left, right, preferred_x, y, engine, pal, image_type);
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break;
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case VEH_ROAD:
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DrawRoadVehEngine(left, right, preferred_x, y, engine, pal);
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DrawRoadVehEngine(left, right, preferred_x, y, engine, pal, image_type);
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break;
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case VEH_SHIP:
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DrawShipEngine(left, right, preferred_x, y, engine, pal);
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DrawShipEngine(left, right, preferred_x, y, engine, pal, image_type);
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break;
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case VEH_AIRCRAFT:
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DrawAircraftEngine(left, right, preferred_x, y, engine, pal);
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DrawAircraftEngine(left, right, preferred_x, y, engine, pal, image_type);
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break;
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default: NOT_REACHED();
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