(svn r23080) -Feature: [NewGRF] Use variable 10 to enable vehicle GRFs to draw different sprites on the map and in various GUIs.
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@@ -25,10 +25,10 @@ void EngList_SortPartial(GUIEngineList *el, EngList_SortTypeFunction compare, ui
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StringID GetEngineCategoryName(EngineID engine);
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StringID GetEngineInfoString(EngineID engine);
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void DrawVehicleEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal);
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void DrawTrainEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal);
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void DrawRoadVehEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal);
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void DrawShipEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal);
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void DrawAircraftEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal);
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void DrawVehicleEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type);
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void DrawTrainEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type);
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void DrawRoadVehEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type);
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void DrawShipEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type);
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void DrawAircraftEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type);
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#endif /* ENGINE_GUI_H */
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