(svn r23080) -Feature: [NewGRF] Use variable 10 to enable vehicle GRFs to draw different sprites on the map and in various GUIs.

This commit is contained in:
frosch
2011-11-01 16:51:47 +00:00
parent a5ddc39bad
commit 6e61fee028
25 changed files with 124 additions and 111 deletions

View File

@@ -964,13 +964,15 @@ static const SpriteGroup *GetVehicleSpriteGroup(EngineID engine, const Vehicle *
}
SpriteID GetCustomEngineSprite(EngineID engine, const Vehicle *v, Direction direction)
SpriteID GetCustomEngineSprite(EngineID engine, const Vehicle *v, Direction direction, EngineImageType image_type)
{
const SpriteGroup *group;
ResolverObject object;
NewVehicleResolver(&object, engine, v);
object.callback_param1 = image_type;
group = SpriteGroup::Resolve(GetVehicleSpriteGroup(engine, v), &object);
if (group == NULL || group->GetNumResults() == 0) return 0;
@@ -978,7 +980,7 @@ SpriteID GetCustomEngineSprite(EngineID engine, const Vehicle *v, Direction dire
}
SpriteID GetRotorOverrideSprite(EngineID engine, const Aircraft *v, bool info_view)
SpriteID GetRotorOverrideSprite(EngineID engine, const Aircraft *v, bool info_view, EngineImageType image_type)
{
const Engine *e = Engine::Get(engine);
@@ -990,6 +992,7 @@ SpriteID GetRotorOverrideSprite(EngineID engine, const Aircraft *v, bool info_vi
NewVehicleResolver(&object, engine, v);
object.callback_param1 = image_type;
object.u.vehicle.info_view = info_view;
const SpriteGroup *group = GetWagonOverrideSpriteSet(engine, CT_DEFAULT, engine);