(svn r23080) -Feature: [NewGRF] Use variable 10 to enable vehicle GRFs to draw different sprites on the map and in various GUIs.
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@@ -436,7 +436,7 @@ struct NewsWindow : Window {
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case NTW_VEH_SPR: {
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assert(this->ni->reftype1 == NR_ENGINE);
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EngineID engine = this->ni->ref1;
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DrawVehicleEngine(r.left, r.right, (r.left + r.right) / 2, (r.top + r.bottom) / 2, engine, GetEnginePalette(engine, _local_company));
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DrawVehicleEngine(r.left, r.right, (r.left + r.right) / 2, (r.top + r.bottom) / 2, engine, GetEnginePalette(engine, _local_company), EIT_PREVIEW);
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GfxFillRect(r.left, r.top, r.right, r.bottom, PALETTE_NEWSPAPER, FILLRECT_RECOLOUR);
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break;
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}
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