Cleanup: Remove now unneeded ChunkHandler members
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@@ -348,10 +348,7 @@ static const SaveLoad _gamelog_desc[] = {
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};
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struct GLOGChunkHandler : ChunkHandler {
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GLOGChunkHandler() : ChunkHandler('GLOG', CH_TABLE)
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{
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this->load_check = true;
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}
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GLOGChunkHandler() : ChunkHandler('GLOG', CH_TABLE) {}
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void LoadCommon(LoggedAction *&gamelog_action, uint &gamelog_actions) const
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{
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