Split save/load settings into separate INI files
Matching upstream for all settings
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@@ -21,8 +21,6 @@
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#include "../safeguards.h"
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const SettingTable &GetSettingsTableInternal();
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namespace upstream_sl {
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/**
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@@ -34,7 +32,7 @@ namespace upstream_sl {
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static std::vector<SaveLoad> GetSettingsDesc(bool is_loading)
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{
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std::vector<SaveLoad> saveloads;
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for (auto &sd : GetSettingsTableInternal()) {
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for (auto &sd : IterateSettingTables(GetSaveLoadSettingsTables())) {
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if (sd->flags & SF_NOT_IN_SAVE) continue;
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if (is_loading && !SlXvIsFeaturePresent(XSLFI_TABLE_PATS) && (sd->flags & SF_PATCH)) continue;
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if (!sd->save.ext_feature_test.IsFeaturePresent(_sl_version, sd->save.version_from, sd->save.version_to)) continue;
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@@ -170,7 +168,7 @@ static void LoadSettings(void *object, const SaveLoadCompatTable &slct)
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if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() != -1) SlErrorCorrupt("Too many settings entries");
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/* Ensure all IntSettings are valid (min/max could have changed between versions etc). */
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for (auto &sd : GetSettingsTableInternal()) {
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for (auto &sd : IterateSettingTables(GetSaveLoadSettingsTables())) {
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if (sd->flags & SF_NOT_IN_SAVE) continue;
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if ((sd->flags & SF_NO_NETWORK_SYNC) && _networking && !_network_server) continue;
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if (!sd->save.ext_feature_test.IsFeaturePresent(_sl_xv_feature_static_versions, MAX_LOAD_SAVEGAME_VERSION, sd->save.version_from, sd->save.version_to)) continue;
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