(svn r11212) -Codechange: add support for drawing parts of sprites. Patch by frosch.

This commit is contained in:
rubidium
2007-10-05 21:49:15 +00:00
parent bf35f3a21a
commit 6e7402a1c5
5 changed files with 96 additions and 27 deletions

View File

@@ -43,7 +43,7 @@ int _pal_count_dirty;
Colour _cur_palette[256];
byte _stringwidth_table[FS_END][224];
static void GfxMainBlitter(const Sprite *sprite, int x, int y, BlitterMode mode);
static void GfxMainBlitter(const Sprite *sprite, int x, int y, BlitterMode mode, const SubSprite *sub = NULL);
FontSize _cur_fontsize;
static FontSize _last_fontsize;
@@ -652,24 +652,33 @@ int DoDrawStringTruncated(const char *str, int x, int y, uint16 color, uint maxw
return DoDrawString(buffer, x, y, color);
}
void DrawSprite(SpriteID img, SpriteID pal, int x, int y)
void DrawSprite(SpriteID img, SpriteID pal, int x, int y, const SubSprite *sub)
{
if (HASBIT(img, PALETTE_MODIFIER_TRANSPARENT)) {
_color_remap_ptr = GetNonSprite(GB(pal, 0, PALETTE_WIDTH)) + 1;
GfxMainBlitter(GetSprite(GB(img, 0, SPRITE_WIDTH)), x, y, BM_TRANSPARENT);
GfxMainBlitter(GetSprite(GB(img, 0, SPRITE_WIDTH)), x, y, BM_TRANSPARENT, sub);
} else if (pal != PAL_NONE) {
_color_remap_ptr = GetNonSprite(GB(pal, 0, PALETTE_WIDTH)) + 1;
GfxMainBlitter(GetSprite(GB(img, 0, SPRITE_WIDTH)), x, y, BM_COLOUR_REMAP);
GfxMainBlitter(GetSprite(GB(img, 0, SPRITE_WIDTH)), x, y, BM_COLOUR_REMAP, sub);
} else {
GfxMainBlitter(GetSprite(GB(img, 0, SPRITE_WIDTH)), x, y, BM_NORMAL);
GfxMainBlitter(GetSprite(GB(img, 0, SPRITE_WIDTH)), x, y, BM_NORMAL, sub);
}
}
static inline void GfxMainBlitter(const Sprite *sprite, int x, int y, BlitterMode mode)
static inline void GfxMainBlitter(const Sprite *sprite, int x, int y, BlitterMode mode, const SubSprite *sub)
{
const DrawPixelInfo *dpi = _cur_dpi;
Blitter::BlitterParams bp;
/* Amount of pixels to clip from the source sprite */
int clip_left = (sub != NULL ? max(0, -sprite->x_offs + sub->left ) : 0);
int clip_top = (sub != NULL ? max(0, -sprite->y_offs + sub->top ) : 0);
int clip_right = (sub != NULL ? max(0, sprite->width - (-sprite->x_offs + sub->right + 1)) : 0);
int clip_bottom = (sub != NULL ? max(0, sprite->height - (-sprite->y_offs + sub->bottom + 1)) : 0);
if (clip_left + clip_right >= sprite->width) return;
if (clip_top + clip_bottom >= sprite->height) return;
/* Move to the correct offset */
x += sprite->x_offs;
y += sprite->y_offs;
@@ -678,12 +687,16 @@ static inline void GfxMainBlitter(const Sprite *sprite, int x, int y, BlitterMod
bp.sprite = sprite->data;
bp.sprite_width = sprite->width;
bp.sprite_height = sprite->height;
bp.width = UnScaleByZoom(sprite->width, dpi->zoom);
bp.height = UnScaleByZoom(sprite->height, dpi->zoom);
bp.width = UnScaleByZoom(sprite->width - clip_left - clip_right, dpi->zoom);
bp.height = UnScaleByZoom(sprite->height - clip_top - clip_bottom, dpi->zoom);
bp.top = 0;
bp.left = 0;
bp.skip_left = 0;
bp.skip_top = 0;
bp.skip_left = UnScaleByZoom(clip_left, dpi->zoom);
bp.skip_top = UnScaleByZoom(clip_top, dpi->zoom);
x += ScaleByZoom(bp.skip_left, dpi->zoom);
y += ScaleByZoom(bp.skip_top, dpi->zoom);
bp.dst = dpi->dst_ptr;
bp.pitch = dpi->pitch;
bp.remap = _color_remap_ptr;