Change: Allow TrueType fonts to provide our private-use glyphs.
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@@ -282,14 +282,10 @@ void Win32FontCache::ClearFontCache()
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return new_glyph.sprite;
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}
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/* virtual */ GlyphID Win32FontCache::MapCharToGlyph(char32_t key)
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/* virtual */ GlyphID Win32FontCache::MapCharToGlyph(char32_t key, bool allow_fallback)
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{
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assert(IsPrintable(key));
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if (key >= SCC_SPRITE_START && key <= SCC_SPRITE_END) {
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return this->parent->MapCharToGlyph(key);
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}
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/* Convert characters outside of the BMP into surrogate pairs. */
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WCHAR chars[2];
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if (key >= 0x010000U) {
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@@ -302,7 +298,8 @@ void Win32FontCache::ClearFontCache()
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WORD glyphs[2] = { 0, 0 };
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GetGlyphIndicesW(this->dc, chars, key >= 0x010000U ? 2 : 1, glyphs, GGI_MARK_NONEXISTING_GLYPHS);
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return glyphs[0] != 0xFFFF ? glyphs[0] : 0;
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if (glyphs[0] != 0xFFFF) return glyphs[0];
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return allow_fallback && key >= SCC_SPRITE_START && key <= SCC_SPRITE_END ? this->parent->MapCharToGlyph(key) : 0;
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}
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/* virtual */ const void *Win32FontCache::InternalGetFontTable(uint32_t tag, size_t &length)
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@@ -35,7 +35,7 @@ public:
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Win32FontCache(FontSize fs, const LOGFONT &logfont, int pixels);
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~Win32FontCache();
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void ClearFontCache() override;
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GlyphID MapCharToGlyph(char32_t key) override;
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GlyphID MapCharToGlyph(char32_t key, bool allow_fallback = true) override;
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std::string GetFontName() override { return this->fontname; }
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const void *GetOSHandle() override { return &this->logfont; }
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};
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@@ -194,9 +194,11 @@ static bool UniscribeShapeRun(const UniscribeParagraphLayoutFactory::CharType *b
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for (int i = 0; i < range.len; i++) {
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if (buff[range.pos + i] >= SCC_SPRITE_START && buff[range.pos + i] <= SCC_SPRITE_END) {
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auto pos = range.char_to_glyph[i];
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range.ft_glyphs[pos] = range.font->fc->MapCharToGlyph(buff[range.pos + i]);
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range.offsets[pos].dv = (range.font->fc->GetHeight() - ScaleSpriteTrad(FontCache::GetDefaultFontHeight(range.font->fc->GetSize()))) / 2; // Align sprite font to centre
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range.advances[pos] = range.font->fc->GetGlyphWidth(range.ft_glyphs[pos]);
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if (range.ft_glyphs[pos] == 0) { // Font doesn't have our special glyph, so remap.
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range.ft_glyphs[pos] = range.font->fc->MapCharToGlyph(buff[range.pos + i]);
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range.offsets[pos].dv = (range.font->fc->GetHeight() - ScaleSpriteTrad(FontCache::GetDefaultFontHeight(range.font->fc->GetSize()))) / 2; // Align sprite font to centre
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range.advances[pos] = range.font->fc->GetGlyphWidth(range.ft_glyphs[pos]);
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}
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}
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}
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