(svn r22406) -Document: some more "random-ish" tidbits
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@@ -115,6 +115,9 @@ void InitializeOldNames()
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_old_name_array = CallocT<char>(512 * 32); // 200 * 24 would be enough for TTO savegames
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}
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/**
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* Load the NAME chunk.
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*/
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static void Load_NAME()
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{
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int index;
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@@ -124,6 +127,7 @@ static void Load_NAME()
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}
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}
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/** Chunk handlers related to strings. */
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extern const ChunkHandler _name_chunk_handlers[] = {
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{ 'NAME', NULL, Load_NAME, NULL, NULL, CH_ARRAY | CH_LAST},
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};
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