Fix #10469, 5e14a20: [Script] League Table rating element is a int64 everywhere else

This commit is contained in:
SamuXarick
2023-02-12 14:29:18 +00:00
committed by rubidium42
parent aab580e0ac
commit 6eabbaa751
3 changed files with 10 additions and 10 deletions

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@@ -344,8 +344,7 @@ enum SaveLoadVersion : uint16 {
SLV_LAST_LOADING_TICK, ///< 301 PR#9693 Store tick of last loading for vehicles.
SLV_MULTITRACK_LEVEL_CROSSINGS, ///< 302 PR#9931 v13.0 Multi-track level crossings.
SLV_NEWGRF_ROAD_STOPS, ///< 303 PR#10144 NewGRF road stops.
SLV_LINKGRAPH_EDGES, ///< 303 PR#10314 Explicitly store link graph edges destination.
SLV_LINKGRAPH_EDGES, ///< 304 PR#10314 Explicitly store link graph edges destination, PR#10471 int64 instead of uint64 league rating
SL_MAX_VERSION, ///< Highest possible saveload version
};