Merge branch 'master' into zoning

# Conflicts:
#	src/station_cmd.cpp
This commit is contained in:
Jonathan G Rennison
2017-03-20 18:38:10 +00:00
371 changed files with 21287 additions and 7486 deletions

View File

@@ -1143,6 +1143,30 @@ CommandCost FindJoiningWaypoint(StationID existing_waypoint, StationID waypoint_
return FindJoiningBaseStation<Waypoint, STR_ERROR_MUST_REMOVE_RAILWAYPOINT_FIRST>(existing_waypoint, waypoint_to_join, adjacent, ta, wp);
}
/**
* Clear platform reservation during station building/removing.
* @param v vehicle which holds reservation
*/
static void FreeTrainReservation(Train *v)
{
FreeTrainTrackReservation(v);
if (IsRailStationTile(v->tile)) SetRailStationPlatformReservation(v->tile, TrackdirToExitdir(v->GetVehicleTrackdir()), false);
v = v->Last();
if (IsRailStationTile(v->tile)) SetRailStationPlatformReservation(v->tile, TrackdirToExitdir(ReverseTrackdir(v->GetVehicleTrackdir())), false);
}
/**
* Restore platform reservation during station building/removing.
* @param v vehicle which held reservation
*/
static void RestoreTrainReservation(Train *v)
{
if (IsRailStationTile(v->tile)) SetRailStationPlatformReservation(v->tile, TrackdirToExitdir(v->GetVehicleTrackdir()), true);
TryPathReserve(v, true, true);
v = v->Last();
if (IsRailStationTile(v->tile)) SetRailStationPlatformReservation(v->tile, TrackdirToExitdir(ReverseTrackdir(v->GetVehicleTrackdir())), true);
}
/**
* Build rail station
* @param tile_org northern most position of station dragging/placement
@@ -1282,11 +1306,8 @@ CommandCost CmdBuildRailStation(TileIndex tile_org, DoCommandFlag flags, uint32
/* Check for trains having a reservation for this tile. */
Train *v = GetTrainForReservation(tile, AxisToTrack(GetRailStationAxis(tile)));
if (v != NULL) {
FreeTrainTrackReservation(v);
*affected_vehicles.Append() = v;
if (IsRailStationTile(v->tile)) SetRailStationPlatformReservation(v->tile, TrackdirToExitdir(v->GetVehicleTrackdir()), false);
for (; v->Next() != NULL; v = v->Next()) { }
if (IsRailStationTile(v->tile)) SetRailStationPlatformReservation(v->tile, TrackdirToExitdir(ReverseTrackdir(v->GetVehicleTrackdir())), false);
FreeTrainReservation(v);
}
}
@@ -1337,11 +1358,7 @@ CommandCost CmdBuildRailStation(TileIndex tile_org, DoCommandFlag flags, uint32
for (uint i = 0; i < affected_vehicles.Length(); ++i) {
/* Restore reservations of trains. */
Train *v = affected_vehicles[i];
if (IsRailStationTile(v->tile)) SetRailStationPlatformReservation(v->tile, TrackdirToExitdir(v->GetVehicleTrackdir()), true);
TryPathReserve(v, true, true);
for (; v->Next() != NULL; v = v->Next()) { }
if (IsRailStationTile(v->tile)) SetRailStationPlatformReservation(v->tile, TrackdirToExitdir(ReverseTrackdir(v->GetVehicleTrackdir())), true);
RestoreTrainReservation(affected_vehicles[i]);
}
/* Check whether we need to expand the reservation of trains already on the station. */
@@ -1509,14 +1526,7 @@ CommandCost RemoveFromRailBaseStation(TileArea ta, SmallVector<T *, 4> &affected
if (HasStationReservation(tile)) {
v = GetTrainForReservation(tile, track);
if (v != NULL) {
/* Free train reservation. */
FreeTrainTrackReservation(v);
if (IsRailStationTile(v->tile)) SetRailStationPlatformReservation(v->tile, TrackdirToExitdir(v->GetVehicleTrackdir()), false);
Vehicle *temp = v;
for (; temp->Next() != NULL; temp = temp->Next()) { }
if (IsRailStationTile(temp->tile)) SetRailStationPlatformReservation(temp->tile, TrackdirToExitdir(ReverseTrackdir(temp->GetVehicleTrackdir())), false);
}
if (v != NULL) FreeTrainReservation(v);
}
bool build_rail = keep_rail && !IsStationTileBlocked(tile);
@@ -1534,13 +1544,7 @@ CommandCost RemoveFromRailBaseStation(TileArea ta, SmallVector<T *, 4> &affected
DeallocateSpecFromStation(st, specindex);
if (v != NULL) {
/* Restore station reservation. */
if (IsRailStationTile(v->tile)) SetRailStationPlatformReservation(v->tile, TrackdirToExitdir(v->GetVehicleTrackdir()), true);
TryPathReserve(v, true, true);
for (; v->Next() != NULL; v = v->Next()) { }
if (IsRailStationTile(v->tile)) SetRailStationPlatformReservation(v->tile, TrackdirToExitdir(ReverseTrackdir(v->GetVehicleTrackdir())), true);
}
if (v != NULL) RestoreTrainReservation(v);
}
}
@@ -2909,12 +2913,12 @@ draw_default_foundation:
}
}
if (HasStationRail(ti->tile) && HasCatenaryDrawn(GetRailType(ti->tile))) DrawCatenary(ti);
if (HasStationRail(ti->tile) && HasRailCatenaryDrawn(GetRailType(ti->tile))) DrawRailCatenary(ti);
if (HasBit(roadtypes, ROADTYPE_TRAM)) {
Axis axis = GetRoadStopDir(ti->tile) == DIAGDIR_NE ? AXIS_X : AXIS_Y;
DrawGroundSprite((HasBit(roadtypes, ROADTYPE_ROAD) ? SPR_TRAMWAY_OVERLAY : SPR_TRAMWAY_TRAM) + (axis ^ 1), PAL_NONE);
DrawTramCatenary(ti, axis == AXIS_X ? ROAD_X : ROAD_Y);
DrawRoadCatenary(ti, axis == AXIS_X ? ROAD_X : ROAD_Y);
}
if (IsRailWaypoint(ti->tile)) {
@@ -3007,6 +3011,7 @@ static void GetTileDesc_Station(TileIndex tile, TileDesc *td)
const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(tile));
td->rail_speed = rti->max_speed;
td->railtype = rti->strings.name;
}
if (IsAirport(tile)) {
@@ -3457,6 +3462,7 @@ void RerouteCargo(Station *st, CargoID c, StationID avoid, StationID avoid2)
void DeleteStaleLinks(Station *from)
{
for (CargoID c = 0; c < NUM_CARGO; ++c) {
const bool auto_distributed = (_settings_game.linkgraph.GetDistributionType(c) != DT_MANUAL);
GoodsEntry &ge = from->goods[c];
LinkGraph *lg = LinkGraph::GetIfValid(ge.link_graph);
if (lg == NULL) continue;
@@ -3469,36 +3475,52 @@ void DeleteStaleLinks(Station *from)
assert(_date >= edge.LastUpdate());
uint timeout = LinkGraph::MIN_TIMEOUT_DISTANCE + (DistanceManhattan(from->xy, to->xy) >> 3);
if ((uint)(_date - edge.LastUpdate()) > timeout) {
/* Have all vehicles refresh their next hops before deciding to
* remove the node. */
bool updated = false;
OrderList *l;
FOR_ALL_ORDER_LISTS(l) {
bool found_from = false;
bool found_to = false;
for (Order *order = l->GetFirstOrder(); order != NULL; order = order->next) {
if (!order->IsType(OT_GOTO_STATION) && !order->IsType(OT_IMPLICIT)) continue;
if (order->GetDestination() == from->index) {
found_from = true;
if (found_to) break;
} else if (order->GetDestination() == to->index) {
found_to = true;
if (found_from) break;
if (auto_distributed) {
/* Have all vehicles refresh their next hops before deciding to
* remove the node. */
OrderList *l;
SmallVector<Vehicle *, 32> vehicles;
FOR_ALL_ORDER_LISTS(l) {
bool found_from = false;
bool found_to = false;
for (Order *order = l->GetFirstOrder(); order != NULL; order = order->next) {
if (!order->IsType(OT_GOTO_STATION) && !order->IsType(OT_IMPLICIT)) continue;
if (order->GetDestination() == from->index) {
found_from = true;
if (found_to) break;
} else if (order->GetDestination() == to->index) {
found_to = true;
if (found_from) break;
}
}
if (!found_to || !found_from) continue;
*(vehicles.Append()) = l->GetFirstSharedVehicle();
}
if (!found_to || !found_from) continue;
for (Vehicle *v = l->GetFirstSharedVehicle(); !updated && v != NULL; v = v->NextShared()) {
/* There is potential for optimization here:
* - Usually consists of the same order list are the same. It's probably better to
* first check the first of each list, then the second of each list and so on.
* - We could try to figure out if we've seen a consist with the same cargo on the
* same list already and if the consist can actually carry the cargo we're looking
* for. With conditional and refit orders this is not quite trivial, though. */
Vehicle **iter = vehicles.Begin();
while (iter != vehicles.End()) {
Vehicle *v = *iter;
LinkRefresher::Run(v, false); // Don't allow merging. Otherwise lg might get deleted.
if (edge.LastUpdate() == _date) updated = true;
if (edge.LastUpdate() == _date) {
updated = true;
break;
}
Vehicle *next_shared = v->NextShared();
if (next_shared) {
*iter = next_shared;
++iter;
} else {
vehicles.Erase(iter);
}
if (iter == vehicles.End()) iter = vehicles.Begin();
}
if (updated) break;
}
if (!updated) {
/* If it's still considered dead remove it. */
node.RemoveEdge(to->goods[c].node);