(svn r3484) -fix: fixed issue in last commit where loading savegame versions 18 and 19 didn't init the multiheaded engine pointers
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35
train_cmd.c
35
train_cmd.c
@@ -3617,41 +3617,6 @@ void ConvertOldMultiheadToNew(void)
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break;
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default: NOT_REACHED(); break;
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}
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END_ENUM_WAGONS(u)
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u = v;
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BEGIN_ENUM_WAGONS(u)
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const RailVehicleInfo *rvi = RailVehInfo(u->engine_type);
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if (u->u.rail.other_multiheaded_part != NULL) continue;
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if (rvi->flags & RVI_MULTIHEAD) {
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if (!IsTrainEngine(u)) {
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/* we got a rear car without a front car. We will convert it to a front one */
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SetTrainEngine(u);
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u->spritenum--;
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}
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{
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Vehicle *w;
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for(w = u->next; w != NULL && (w->engine_type != u->engine_type || w->u.rail.other_multiheaded_part != NULL); w = GetNextVehicle(w));
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if (w != NULL) {
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/* we found a car to partner with this engine. Now we will make sure it face the right way */
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if (IsTrainEngine(w)) {
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ClearTrainEngine(w);
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w->spritenum++;
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}
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}
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if (w != NULL) {
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w->u.rail.other_multiheaded_part = u;
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u->u.rail.other_multiheaded_part = w;
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} else {
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/* we got a front car and no rear cars. We will fake this one for forget that it should have been multiheaded */
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ClearMultiheaded(u);
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}
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}
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}
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END_ENUM_WAGONS(u)
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}
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}
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