(svn r13225) -Fix (r13041): Missing calls to FindWindowPlacementAndResize() from lots

of windows causing 'two stage' opening effect.
This commit is contained in:
peter1138
2008-05-23 23:02:13 +00:00
parent 95c2307595
commit 6f233b1f8f
12 changed files with 28 additions and 2 deletions

View File

@@ -645,6 +645,7 @@ struct CreateScenarioWindow : public Window
CreateScenarioWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number)
{
this->LowerWidget(_opt_newgame.landscape + CSCEN_TEMPERATE);
this->FindWindowPlacementAndResize(desc);
}
virtual void OnPaint()
@@ -850,7 +851,10 @@ private:
};
public:
GenerateProgressWindow() : Window(&_generate_progress_desc) {};
GenerateProgressWindow() : Window(&_generate_progress_desc)
{
this->FindWindowPlacementAndResize(&_generate_progress_desc);
}
virtual void OnClick(Point pt, int widget)
{