The save/load error messages were combined using string parameters, rather than using the built-in functionality of error dialogs.
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@@ -4899,9 +4899,9 @@ STR_MESSAGE_ESTIMATED_INCOME :{WHITE}Estimate
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STR_ERROR_SAVE_STILL_IN_PROGRESS :{WHITE}Saving still in progress,{}please wait until it is finished!
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STR_ERROR_AUTOSAVE_FAILED :{WHITE}Autosave failed
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STR_ERROR_UNABLE_TO_READ_DRIVE :{BLACK}Unable to read drive
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STR_ERROR_GAME_SAVE_FAILED :{WHITE}Game Save Failed{}{STRING1}
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STR_ERROR_GAME_SAVE_FAILED :{WHITE}Game save failed...
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STR_ERROR_UNABLE_TO_DELETE_FILE :{WHITE}Unable to delete file
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STR_ERROR_GAME_LOAD_FAILED :{WHITE}Game Load Failed{}{STRING1}
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STR_ERROR_GAME_LOAD_FAILED :{WHITE}Game load failed...
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STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR :Internal error: {RAW_STRING}
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STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME :Broken savegame - {RAW_STRING}
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STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME :Savegame is made with newer version
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