Fix #11055: Make saveload failure error messages consistent with others (#12247)

The save/load error messages were combined using string parameters, rather than using the built-in functionality of error dialogs.
This commit is contained in:
merni-ns
2024-04-01 22:27:03 +05:30
committed by GitHub
parent 92a171c3e0
commit 6f36f3d714
4 changed files with 19 additions and 20 deletions

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@@ -4899,9 +4899,9 @@ STR_MESSAGE_ESTIMATED_INCOME :{WHITE}Estimate
STR_ERROR_SAVE_STILL_IN_PROGRESS :{WHITE}Saving still in progress,{}please wait until it is finished!
STR_ERROR_AUTOSAVE_FAILED :{WHITE}Autosave failed
STR_ERROR_UNABLE_TO_READ_DRIVE :{BLACK}Unable to read drive
STR_ERROR_GAME_SAVE_FAILED :{WHITE}Game Save Failed{}{STRING1}
STR_ERROR_GAME_SAVE_FAILED :{WHITE}Game save failed...
STR_ERROR_UNABLE_TO_DELETE_FILE :{WHITE}Unable to delete file
STR_ERROR_GAME_LOAD_FAILED :{WHITE}Game Load Failed{}{STRING1}
STR_ERROR_GAME_LOAD_FAILED :{WHITE}Game load failed...
STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR :Internal error: {RAW_STRING}
STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME :Broken savegame - {RAW_STRING}
STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME :Savegame is made with newer version