(svn r11983) -Codechange: Add some helper functions for slopes and use them.

This commit is contained in:
frosch
2008-01-25 15:47:58 +00:00
parent d11aeb118c
commit 6f6708e844
11 changed files with 150 additions and 107 deletions

View File

@@ -19,6 +19,7 @@
#include "viewport_func.h"
#include "gfx_func.h"
#include "player_func.h"
#include "slope_func.h"
#include "table/sprites.h"
#include "table/strings.h"
@@ -189,14 +190,11 @@ static void BuildDocksToolbWndProc(Window *w, WindowEvent *e)
TileIndex tile_from;
TileIndex tile_to;
tile_from = tile_to = e->we.place.tile;
switch (GetTileSlope(tile_from, NULL)) {
case SLOPE_SW: tile_to += TileDiffXY(-1, 0); break;
case SLOPE_SE: tile_to += TileDiffXY( 0, -1); break;
case SLOPE_NW: tile_to += TileDiffXY( 0, 1); break;
case SLOPE_NE: tile_to += TileDiffXY( 1, 0); break;
default: break;
}
tile_from = e->we.place.tile;
DiagDirection dir = GetInclinedSlopeDirection(GetTileSlope(tile_from, NULL));
tile_to = (dir != INVALID_DIAGDIR ? TileAddByDiagDir(tile_from, ReverseDiagDir(dir)) : tile_from);
VpSetPresizeRange(tile_from, tile_to);
} break;