Codechange: Un-bitstuff station/depot/waypoint commands.
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@@ -204,7 +204,7 @@ struct BuildDocksToolbarWindow : Window {
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break;
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case WID_DT_DEPOT: // Build depot button
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Command<CMD_BUILD_SHIP_DEPOT>::Post(STR_ERROR_CAN_T_BUILD_SHIP_DEPOT, CcBuildDocks, tile, _ship_depot_direction, 0, {});
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Command<CMD_BUILD_SHIP_DEPOT>::Post(STR_ERROR_CAN_T_BUILD_SHIP_DEPOT, CcBuildDocks, tile, _ship_depot_direction);
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break;
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case WID_DT_STATION: { // Build station button
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@@ -212,17 +212,12 @@ struct BuildDocksToolbarWindow : Window {
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DiagDirection dir = GetInclinedSlopeDirection(GetTileSlope(tile));
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TileIndex tile_to = (dir != INVALID_DIAGDIR ? TileAddByDiagDir(tile, ReverseDiagDir(dir)) : tile);
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uint32 p1 = _ctrl_pressed;
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uint32 p2 = (uint32)INVALID_STATION << 16; // no station to join
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bool adjacent = _ctrl_pressed;
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auto proc = [=](bool test, StationID to_join) -> bool {
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if (test) {
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return Command<CMD_BUILD_DOCK>::Do(CommandFlagsToDCFlags(GetCommandFlags<CMD_BUILD_DOCK>()), tile, p1, p2, {}).Succeeded();
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return Command<CMD_BUILD_DOCK>::Do(CommandFlagsToDCFlags(GetCommandFlags<CMD_BUILD_DOCK>()), tile, INVALID_STATION, adjacent).Succeeded();
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} else {
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uint32 p2_final = p2;
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if (to_join != INVALID_STATION) SB(p2_final, 16, 16, to_join);
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return Command<CMD_BUILD_DOCK>::Post(STR_ERROR_CAN_T_BUILD_DOCK_HERE, CcBuildDocks, tile, p1, p2_final, {});
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return Command<CMD_BUILD_DOCK>::Post(STR_ERROR_CAN_T_BUILD_DOCK_HERE, CcBuildDocks, tile, to_join, adjacent);
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}
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};
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@@ -231,7 +226,7 @@ struct BuildDocksToolbarWindow : Window {
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}
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case WID_DT_BUOY: // Build buoy button
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Command<CMD_BUILD_BUOY>::Post(STR_ERROR_CAN_T_POSITION_BUOY_HERE, CcBuildDocks, tile, 0, 0, {});
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Command<CMD_BUILD_BUOY>::Post(STR_ERROR_CAN_T_POSITION_BUOY_HERE, CcBuildDocks, tile);
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break;
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case WID_DT_RIVER: // Build river button (in scenario editor)
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