Change #8159: Remove now unused town cargo caches without bumping the savegame version

This commit is contained in:
dP
2020-05-18 17:32:05 +03:00
committed by Niels Martin Hansen
parent 380fd8cab4
commit 7045186594
5 changed files with 16 additions and 128 deletions

View File

@@ -13,12 +13,16 @@
#include "../landscape.h"
#include "../subsidy_func.h"
#include "../strings_func.h"
#include "../tilematrix_type.hpp"
#include "saveload.h"
#include "newgrf_sl.h"
#include "../safeguards.h"
/* TODO: Remove acceptance matrix from the savegame completely. */
typedef TileMatrix<CargoTypes, 4> AcceptanceMatrix;
/**
* Rebuild all the cached variables of towns.
*/
@@ -48,9 +52,7 @@ void RebuildTownCaches()
/* Update the population and num_house dependent values */
for (Town *town : Town::Iterate()) {
UpdateTownRadius(town);
UpdateTownCargoes(town);
}
UpdateTownCargoBitmap();
}
/**
@@ -190,8 +192,8 @@ static const SaveLoad _town_desc[] = {
SLE_CONDLST(Town, psa_list, REF_STORAGE, SLV_161, SL_MAX_VERSION),
SLE_CONDVAR(Town, cargo_produced, SLE_FILE_U32 | SLE_VAR_U64, SLV_166, SLV_EXTEND_CARGOTYPES),
SLE_CONDVAR(Town, cargo_produced, SLE_UINT64, SLV_EXTEND_CARGOTYPES, SL_MAX_VERSION),
SLE_CONDNULL(4, SLV_166, SLV_EXTEND_CARGOTYPES), ///< cargo_produced, no longer in use
SLE_CONDNULL(8, SLV_EXTEND_CARGOTYPES, SL_MAX_VERSION), ///< cargo_produced, no longer in use
/* reserve extra space in savegame here. (currently 30 bytes) */
SLE_CONDNULL(30, SLV_2, SL_MAX_VERSION),
@@ -253,11 +255,9 @@ static void RealSave_Town(Town *t)
if (IsSavegameVersionBefore(SLV_166)) return;
SlObject(&t->cargo_accepted, GetTileMatrixDesc());
if (t->cargo_accepted.area.w != 0) {
uint arr_len = t->cargo_accepted.area.w / AcceptanceMatrix::GRID * t->cargo_accepted.area.h / AcceptanceMatrix::GRID;
SlArray(t->cargo_accepted.data, arr_len, SLE_UINT32);
}
/* Write an empty matrix to avoid bumping savegame version. */
AcceptanceMatrix dummy;
SlObject(&dummy, GetTileMatrixDesc());
}
static void Save_TOWN()
@@ -290,14 +290,12 @@ static void Load_TOWN()
if (IsSavegameVersionBefore(SLV_166)) continue;
SlObject(&t->cargo_accepted, GetTileMatrixDesc());
if (t->cargo_accepted.area.w != 0) {
uint arr_len = t->cargo_accepted.area.w / AcceptanceMatrix::GRID * t->cargo_accepted.area.h / AcceptanceMatrix::GRID;
t->cargo_accepted.data = MallocT<CargoTypes>(arr_len);
SlArray(t->cargo_accepted.data, arr_len, SLE_UINT32);
/* Rebuild total cargo acceptance. */
UpdateTownCargoTotal(t);
/* Discard acceptance matrix to avoid bumping savegame version. */
AcceptanceMatrix dummy;
SlObject(&dummy, GetTileMatrixDesc());
if (dummy.area.w != 0) {
uint arr_len = dummy.area.w / AcceptanceMatrix::GRID * dummy.area.h / AcceptanceMatrix::GRID;
for (arr_len *= 4; arr_len != 0; arr_len--) SlReadByte();
}
}
}