Codechange: Give sprite encoders a hint which colour components of a sprite are filled with useful information.

This commit is contained in:
Michael Lutz
2021-01-16 16:43:30 +01:00
parent e7e5316340
commit 70aa3b4011
6 changed files with 21 additions and 10 deletions

View File

@@ -351,6 +351,7 @@ const Sprite *TrueTypeFontCache::GetGlyph(GlyphID key)
0, // x_offs
0, // y_offs
ST_FONT,
SCC_PAL,
builtin_questionmark_data
};
@@ -614,6 +615,7 @@ const Sprite *FreeTypeFontCache::InternalGetGlyph(GlyphID key, bool aa)
SpriteLoader::Sprite sprite;
sprite.AllocateData(ZOOM_LVL_NORMAL, width * height);
sprite.type = ST_FONT;
sprite.colours = (aa ? SCC_PAL | SCC_ALPHA : SCC_PAL);
sprite.width = width;
sprite.height = height;
sprite.x_offs = slot->bitmap_left;
@@ -676,7 +678,6 @@ const void *FreeTypeFontCache::InternalGetFontTable(uint32 tag, size_t &length)
length = len;
return result;
}
#endif /* WITH_FREETYPE */