Codechange: Give sprite encoders a hint which colour components of a sprite are filled with useful information.
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@@ -11,11 +11,21 @@
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#define SPRITELOADER_HPP
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#include "../core/alloc_type.hpp"
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#include "../core/enum_type.hpp"
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#include "../gfx_type.h"
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struct Sprite;
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typedef void *AllocatorProc(size_t size);
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/** The different colour components a sprite can have. */
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enum SpriteColourComponent {
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SCC_RGB = 1 << 0, ///< Sprite has RGB.
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SCC_ALPHA = 1 << 1, ///< Sprite has alpha.
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SCC_PAL = 1 << 2, ///< Sprite has palette data.
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SCC_MASK = SCC_RGB | SCC_ALPHA | SCC_PAL, ///< Mask of valid colour bits.
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};
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DECLARE_ENUM_AS_BIT_SET(SpriteColourComponent)
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/** Interface for the loader of our sprites. */
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class SpriteLoader {
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public:
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@@ -40,6 +50,7 @@ public:
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int16 x_offs; ///< The x-offset of where the sprite will be drawn
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int16 y_offs; ///< The y-offset of where the sprite will be drawn
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SpriteType type; ///< The sprite type
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SpriteColourComponent colours; ///< The colour components of the sprite with useful information.
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SpriteLoader::CommonPixel *data; ///< The sprite itself
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/**
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