(svn r16354) -Codechange: use 'new' pool accessors and methods for Engine too

This commit is contained in:
smatz
2009-05-18 19:32:16 +00:00
parent a0ff6363e6
commit 70aab8bf04
5 changed files with 15 additions and 22 deletions

View File

@@ -620,11 +620,8 @@ void EnginesDailyLoop()
*/
CommandCost CmdWantEnginePreview(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
Engine *e;
if (!IsEngineIndex(p1)) return CMD_ERROR;
e = Engine::Get(p1);
if (GetBestCompany(e->preview_company_rank) != _current_company) return CMD_ERROR;
Engine *e = Engine::GetIfValid(p1);
if (e == NULL || GetBestCompany(e->preview_company_rank) != _current_company) return CMD_ERROR;
if (flags & DC_EXEC) AcceptEnginePreview(p1, _current_company);
@@ -734,7 +731,8 @@ static bool IsUniqueEngineName(const char *name)
*/
CommandCost CmdRenameEngine(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
if (!IsEngineIndex(p1)) return CMD_ERROR;
Engine *e = Engine::GetIfValid(p1);
if (e == NULL) return CMD_ERROR;
bool reset = StrEmpty(text);
@@ -744,7 +742,6 @@ CommandCost CmdRenameEngine(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
}
if (flags & DC_EXEC) {
Engine *e = Engine::Get(p1);
free(e->name);
if (reset) {
@@ -769,10 +766,10 @@ CommandCost CmdRenameEngine(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
*/
bool IsEngineBuildable(EngineID engine, VehicleType type, CompanyID company)
{
/* check if it's an engine that is in the engine array */
if (!IsEngineIndex(engine)) return false;
const Engine *e = Engine::GetIfValid(engine);
const Engine *e = Engine::Get(engine);
/* check if it's an engine that is in the engine array */
if (e == NULL) return false;
/* check if it's an engine of specified type */
if (e->type != type) return false;
@@ -797,10 +794,10 @@ bool IsEngineBuildable(EngineID engine, VehicleType type, CompanyID company)
*/
bool IsEngineRefittable(EngineID engine)
{
/* check if it's an engine that is in the engine array */
if (!IsEngineIndex(engine)) return false;
const Engine *e = Engine::GetIfValid(engine);
const Engine *e = Engine::Get(engine);
/* check if it's an engine that is in the engine array */
if (e == NULL) return false;
if (e->type == VEH_SHIP && !e->u.ship.refittable) return false;