Fix: Prevent picker preview sprites from overflowing button bevel.

This commit is contained in:
Peter Nelson
2023-12-20 00:15:33 +00:00
committed by Peter Nelson
parent 313ee13e5f
commit 712a4bb40b
4 changed files with 49 additions and 36 deletions

View File

@@ -549,10 +549,11 @@ public:
case WID_BDD_Y: {
Axis axis = widget == WID_BDD_X ? AXIS_X : AXIS_Y;
if (FillDrawPixelInfo(&tmp_dpi, r)) {
Rect ir = r.Shrink(WidgetDimensions::scaled.bevel);
if (FillDrawPixelInfo(&tmp_dpi, ir)) {
AutoRestoreBackup dpi_backup(_cur_dpi, &tmp_dpi);
int x = (r.Width() - ScaleSpriteTrad(96)) / 2;
int y = (r.Height() - ScaleSpriteTrad(64)) / 2;
int x = (ir.Width() - ScaleSpriteTrad(96)) / 2;
int y = (ir.Height() - ScaleSpriteTrad(64)) / 2;
int x1 = ScaleSpriteTrad(63);
int x2 = ScaleSpriteTrad(31);
DrawShipDepotSprite(x + (axis == AXIS_X ? x1 : x2), y + ScaleSpriteTrad(17), axis, DEPOT_PART_NORTH);