Fix set distributed timetable start not working when using minutes.
Remove WALLCLOCK_NETWORK_COMPATIBLE, it's a pain and not useful. Whitespace fixes.
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@@ -3098,15 +3098,7 @@ bool AfterLoadGame()
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#endif
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}
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if (SlXvIsFeaturePresent(XSLFI_TIMETABLES_START_TICKS) && WALLCLOCK_NETWORK_COMPATIBLE) {
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// savegame timetable start is in ticks, but we want it in days, fix it up
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Vehicle *v;
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FOR_ALL_VEHICLES(v) {
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if (v->timetable_start != 0) {
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v->timetable_start /= DAY_TICKS;
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}
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}
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} else if (SlXvIsFeatureMissing(XSLFI_TIMETABLES_START_TICKS) && (!WALLCLOCK_NETWORK_COMPATIBLE)) {
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if (SlXvIsFeatureMissing(XSLFI_TIMETABLES_START_TICKS)) {
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// savegame timetable start is in days, but we want it in ticks, fix it up
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Vehicle *v;
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FOR_ALL_VEHICLES(v) {
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@@ -52,7 +52,7 @@ const SlxiSubChunkInfo _sl_xv_sub_chunk_infos[] = {
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{ XSLFI_PROG_SIGS, XSCF_NULL, 1, 1, "programmable_signals", NULL, NULL, "SPRG" },
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{ XSLFI_ADJACENT_CROSSINGS, XSCF_NULL, 1, 1, "adjacent_crossings", NULL, NULL, NULL },
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{ XSLFI_DEPARTURE_BOARDS, XSCF_IGNORABLE_UNKNOWN, 1, 1, "departure_boards", NULL, NULL, NULL },
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{ XSLFI_TIMETABLES_START_TICKS, XSCF_NULL, WALLCLOCK_NETWORK_COMPATIBLE ? 0 : 1, 1, "timetable_start_ticks", NULL, NULL, NULL },
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{ XSLFI_TIMETABLES_START_TICKS, XSCF_NULL, 1, 1, "timetable_start_ticks", NULL, NULL, NULL },
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{ XSLFI_TOWN_CARGO_ADJ, XSCF_IGNORABLE_UNKNOWN, 1, 1, "town_cargo_adj", NULL, NULL, NULL },
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{ XSLFI_SIG_TUNNEL_BRIDGE, XSCF_NULL, 1, 1, "signal_tunnel_bridge", NULL, NULL, NULL },
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{ XSLFI_IMPROVED_BREAKDOWNS, XSCF_NULL, 2, 2, "improved_breakdowns", NULL, NULL, NULL },
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