Fix set distributed timetable start not working when using minutes.
Remove WALLCLOCK_NETWORK_COMPATIBLE, it's a pain and not useful. Whitespace fixes.
This commit is contained in:
@@ -23,11 +23,7 @@ struct BaseConsist {
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/* Used for timetabling. */
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uint32 current_order_time; ///< How many ticks have passed since this order started.
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int32 lateness_counter; ///< How many ticks late (or early if negative) this vehicle is.
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#if WALLCLOCK_NETWORK_COMPATIBLE
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Date timetable_start; ///< When the vehicle is supposed to start the timetable.
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#else
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DateTicks timetable_start; ///< When the vehicle is supposed to start the timetable.
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#endif
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uint16 service_interval; ///< The interval for (automatic) servicing; either in days or %.
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@@ -264,7 +264,7 @@ struct SetMinutesWindow : SetDateWindow
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case WID_SD_SET_DATE:
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if (this->callback != NULL) {
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this->callback(this->parent, (((DateTicks)minutes - _settings_client.gui.clock_offset) * _settings_client.gui.ticks_per_minute)
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this->callback(this, (((DateTicks)minutes - _settings_client.gui.clock_offset) * _settings_client.gui.ticks_per_minute)
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/ _settings_game.economy.day_length_factor);
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}
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delete this;
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@@ -3098,15 +3098,7 @@ bool AfterLoadGame()
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#endif
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}
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if (SlXvIsFeaturePresent(XSLFI_TIMETABLES_START_TICKS) && WALLCLOCK_NETWORK_COMPATIBLE) {
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// savegame timetable start is in ticks, but we want it in days, fix it up
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Vehicle *v;
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FOR_ALL_VEHICLES(v) {
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if (v->timetable_start != 0) {
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v->timetable_start /= DAY_TICKS;
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}
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}
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} else if (SlXvIsFeatureMissing(XSLFI_TIMETABLES_START_TICKS) && (!WALLCLOCK_NETWORK_COMPATIBLE)) {
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if (SlXvIsFeatureMissing(XSLFI_TIMETABLES_START_TICKS)) {
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// savegame timetable start is in days, but we want it in ticks, fix it up
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Vehicle *v;
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FOR_ALL_VEHICLES(v) {
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@@ -52,7 +52,7 @@ const SlxiSubChunkInfo _sl_xv_sub_chunk_infos[] = {
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{ XSLFI_PROG_SIGS, XSCF_NULL, 1, 1, "programmable_signals", NULL, NULL, "SPRG" },
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{ XSLFI_ADJACENT_CROSSINGS, XSCF_NULL, 1, 1, "adjacent_crossings", NULL, NULL, NULL },
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{ XSLFI_DEPARTURE_BOARDS, XSCF_IGNORABLE_UNKNOWN, 1, 1, "departure_boards", NULL, NULL, NULL },
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{ XSLFI_TIMETABLES_START_TICKS, XSCF_NULL, WALLCLOCK_NETWORK_COMPATIBLE ? 0 : 1, 1, "timetable_start_ticks", NULL, NULL, NULL },
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{ XSLFI_TIMETABLES_START_TICKS, XSCF_NULL, 1, 1, "timetable_start_ticks", NULL, NULL, NULL },
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{ XSLFI_TOWN_CARGO_ADJ, XSCF_IGNORABLE_UNKNOWN, 1, 1, "town_cargo_adj", NULL, NULL, NULL },
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{ XSLFI_SIG_TUNNEL_BRIDGE, XSCF_NULL, 1, 1, "signal_tunnel_bridge", NULL, NULL, NULL },
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{ XSLFI_IMPROVED_BREAKDOWNS, XSCF_NULL, 2, 2, "improved_breakdowns", NULL, NULL, NULL },
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@@ -15,8 +15,6 @@
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#include "date_type.h"
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#include "vehicle_type.h"
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#define WALLCLOCK_NETWORK_COMPATIBLE 0 ///< Whether wallclock should preserve network compatibility. If so, then timetable start dates cannot be set exactly using minutes.
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void ShowTimetableWindow(const Vehicle *v);
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void UpdateVehicleTimetable(Vehicle *v, bool travelling);
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void SetTimetableParams(int param1, int param2, Ticks ticks);
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@@ -284,17 +284,9 @@ CommandCost CmdSetTimetableStart(TileIndex tile, DoCommandFlag flags, uint32 p1,
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CommandCost ret = CheckOwnership(v->owner);
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if (ret.Failed()) return ret;
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DateTicks start_date = (Date)p2 / DAY_TICKS;
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#if WALLCLOCK_NETWORK_COMPATIBLE
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/* Don't let a timetable start more than 15 years into the future or 1 year in the past. */
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if (start_date < 0 || start_date > MAX_DAY) return CMD_ERROR;
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if (start_date - _date > 15 * DAYS_IN_LEAP_YEAR) return CMD_ERROR;
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if (_date - start_date > DAYS_IN_LEAP_YEAR) return CMD_ERROR;
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if (timetable_all && !v->orders.list->IsCompleteTimetable()) return CMD_ERROR;
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#else
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start_date = ((DateTicks)_date * DAY_TICKS) + _date_fract + (DateTicks)(int32)p2;
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#endif
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DateTicks start_date = ((DateTicks)_date * DAY_TICKS) + _date_fract + (DateTicks)(int32)p2;
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if (flags & DC_EXEC) {
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SmallVector<Vehicle *, 8> vehs;
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@@ -323,11 +315,7 @@ CommandCost CmdSetTimetableStart(TileIndex tile, DoCommandFlag flags, uint32 p1,
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w->lateness_counter = 0;
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ClrBit(w->vehicle_flags, VF_TIMETABLE_STARTED);
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/* Do multiplication, then division to reduce rounding errors. */
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#if WALLCLOCK_NETWORK_COMPATIBLE
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w->timetable_start = start_date + idx * total_duration / num_vehs / DAY_TICKS;
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#else
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w->timetable_start = start_date + idx * total_duration / num_vehs;
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#endif
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SetWindowDirty(WC_VEHICLE_TIMETABLE, w->index);
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}
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@@ -622,11 +610,7 @@ void UpdateVehicleTimetable(Vehicle *v, bool travelling)
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just_started = !HasBit(v->vehicle_flags, VF_TIMETABLE_STARTED);
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if (v->timetable_start != 0) {
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#if WALLCLOCK_NETWORK_COMPATIBLE
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v->lateness_counter = ((_date - v->timetable_start) * DAY_TICKS + _date_fract) * _settings_game.economy.day_length_factor + _tick_skip_counter;
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#else
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v->lateness_counter = ((_date * DAY_TICKS) + _date_fract - v->timetable_start) * _settings_game.economy.day_length_factor + _tick_skip_counter;
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#endif
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v->timetable_start = 0;
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}
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@@ -140,6 +140,15 @@ static void FillTimetableArrivalDepartureTable(const Vehicle *v, VehicleOrderID
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}
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}
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/**
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* Callback for when a time has been chosen to start the time table
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* @param p1 The p1 parameter to send to CmdSetTimetableStart
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* @param date the actually chosen date
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*/
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static void ChangeTimetableStartIntl(uint32 p1, DateTicks date)
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{
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DoCommandP(0, p1, (Ticks)(date - (((DateTicks)_date * DAY_TICKS) + _date_fract)), CMD_SET_TIMETABLE_START | CMD_MSG(STR_ERROR_CAN_T_TIMETABLE_VEHICLE));
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}
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/**
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* Callback for when a time has been chosen to start the time table
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@@ -148,14 +157,9 @@ static void FillTimetableArrivalDepartureTable(const Vehicle *v, VehicleOrderID
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*/
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static void ChangeTimetableStartCallback(const Window *w, DateTicks date)
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{
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#if WALLCLOCK_NETWORK_COMPATIBLE
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DoCommandP(0, w->window_number, (Date)(date / DAY_TICKS), CMD_SET_TIMETABLE_START | CMD_MSG(STR_ERROR_CAN_T_TIMETABLE_VEHICLE));
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#else
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DoCommandP(0, w->window_number, (Ticks)(date - (((DateTicks)_date * DAY_TICKS) + _date_fract)), CMD_SET_TIMETABLE_START | CMD_MSG(STR_ERROR_CAN_T_TIMETABLE_VEHICLE));
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#endif
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ChangeTimetableStartIntl(w->window_number, date);
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}
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struct TimetableWindow : Window {
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int sel_index;
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const Vehicle *vehicle; ///< Vehicle monitored by the window.
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@@ -165,6 +169,7 @@ struct TimetableWindow : Window {
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int clicked_widget; ///< The widget that was clicked (used to determine what to do in OnQueryTextFinished)
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Scrollbar *vscroll;
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bool query_is_speed_query; ///< The currently open query window is a speed query and not a time query.
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bool set_start_date_all; ///< Set start date using minutes text entry: this is a set all vehicle (ctrl-click) action
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TimetableWindow(WindowDesc *desc, WindowNumber window_number) :
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Window(desc),
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@@ -513,11 +518,7 @@ struct TimetableWindow : Window {
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/* We are running towards the first station so we can start the
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* timetable at the given time. */
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SetDParam(0, STR_JUST_DATE_WALLCLOCK_TINY);
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#if WALLCLOCK_NETWORK_COMPATIBLE
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SetDParam(1, v->timetable_start * DAY_TICKS * _settings_game.economy.day_length_factor);
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#else
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SetDParam(1, v->timetable_start * _settings_game.economy.day_length_factor);
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#endif
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DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_TIMETABLE_STATUS_START_AT);
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} else if (!HasBit(v->vehicle_flags, VF_TIMETABLE_STARTED)) {
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/* We aren't running on a timetable yet, so how can we be "on time"
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@@ -565,11 +566,12 @@ struct TimetableWindow : Window {
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case WID_VT_START_DATE: // Change the date that the timetable starts.
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if (_settings_client.gui.time_in_minutes && _settings_client.gui.timetable_start_text_entry) {
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this->set_start_date_all = v->orders.list->IsCompleteTimetable() && _ctrl_pressed;
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StringID str = STR_JUST_INT;
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uint64 time = CURRENT_SCALED_TICKS;
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time /= _settings_client.gui.ticks_per_minute;
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time += _settings_client.gui.clock_offset;
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time %= 24*60;
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time %= (24 * 60);
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time = (time % 60) + (((time / 60) % 24) * 100);
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SetDParam(0, time);
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ShowQueryString(str, STR_TIMETABLE_STARTING_DATE, 31, this, CS_NUMERAL, QSF_ACCEPT_UNCHANGED);
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@@ -704,7 +706,7 @@ struct TimetableWindow : Window {
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if (val < (CURRENT_MINUTE - 60)) val += 60 * 24;
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val *= _settings_client.gui.ticks_per_minute;
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val /= _settings_game.economy.day_length_factor;
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ChangeTimetableStartCallback(this, val);
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ChangeTimetableStartIntl(v->index | (this->set_start_date_all ? 1 << 20 : 0), val);
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}
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break;
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}
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