Merge tag '1.11.0-beta1' into jgrpp

# Conflicts:
#	src/console_cmds.cpp
#	src/gfx_func.h
#	src/industry.h
#	src/lang/czech.txt
#	src/lang/estonian.txt
#	src/lang/german.txt
#	src/lang/indonesian.txt
#	src/lang/japanese.txt
#	src/lang/norwegian_bokmal.txt
#	src/lang/russian.txt
#	src/lang/slovak.txt
#	src/saveload/saveload.h
#	src/station_gui.cpp
#	src/town_gui.cpp
#	src/vehicle_gui.cpp
#	src/video/sdl2_v.cpp
#	src/waypoint_gui.cpp
This commit is contained in:
Jonathan G Rennison
2021-02-01 18:58:36 +00:00
130 changed files with 1579 additions and 1104 deletions

View File

@@ -491,8 +491,6 @@ bool VideoDriver_SDL::CreateMainSurface(uint w, uint h, bool resize)
DEBUG(driver, 1, "SDL2: using mode %ux%ux%d", w, h, bpp);
if (bpp == 0) usererror("Can't use a blitter that blits 0 bpp for normal visuals");
/* Free any previously allocated shadow surface */
if (_sdl_surface != nullptr && _sdl_surface != _sdl_realscreen) SDL_FreeSurface(_sdl_surface);
@@ -505,10 +503,15 @@ bool VideoDriver_SDL::CreateMainSurface(uint w, uint h, bool resize)
flags |= SDL_WINDOW_FULLSCREEN;
}
int x = SDL_WINDOWPOS_UNDEFINED, y = SDL_WINDOWPOS_UNDEFINED;
SDL_Rect r;
if (SDL_GetDisplayBounds(this->startup_display, &r) == 0) {
x = r.x + std::max(0, r.w - static_cast<int>(w)) / 2;
y = r.y + std::max(0, r.h - static_cast<int>(h)) / 4; // decent desktops have taskbars at the bottom
}
_sdl_window = SDL_CreateWindow(
caption,
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
x, y,
w, h,
flags);
@@ -997,6 +1000,8 @@ int VideoDriver_SDL::PollEvent()
const char *VideoDriver_SDL::Start(const StringList &parm)
{
if (BlitterFactory::GetCurrentBlitter()->GetScreenDepth() == 0) return "Only real blitters supported";
#if defined(WITH_FCITX)
FcitxInit();
#endif
@@ -1016,6 +1021,25 @@ const char *VideoDriver_SDL::Start(const StringList &parm)
}
if (ret_code < 0) return SDL_GetError();
this->startup_display = GetDriverParamInt(parm, "display", -1);
int num_displays = SDL_GetNumVideoDisplays();
if (!IsInsideBS(this->startup_display, 0, num_displays)) {
/* Mouse position decides which display to use */
int mx, my;
SDL_GetGlobalMouseState(&mx, &my);
this->startup_display = 0; // used when mouse is on no screen...
for (int display = 0; display < num_displays; ++display) {
SDL_Rect r;
if (SDL_GetDisplayBounds(display, &r) == 0 && IsInsideBS(mx, r.x, r.w) && IsInsideBS(my, r.y, r.h)) {
DEBUG(driver, 1, "SDL2: Mouse is at (%d, %d), use display %d (%d, %d, %d, %d)", mx, my, display, r.x, r.y, r.w, r.h);
this->startup_display = display;
break;
}
}
}
this->UpdateAutoResolution();
GetVideoModes();
if (!CreateMainSurface(_cur_resolution.width, _cur_resolution.height, false)) {
return SDL_GetError();
@@ -1268,6 +1292,7 @@ bool VideoDriver_SDL::ToggleFullscreen(bool fullscreen)
bool VideoDriver_SDL::AfterBlitterChange()
{
assert(BlitterFactory::GetCurrentBlitter()->GetScreenDepth() != 0);
int w, h;
SDL_GetWindowSize(_sdl_window, &w, &h);
return CreateMainSurface(w, h, false);
@@ -1283,4 +1308,12 @@ void VideoDriver_SDL::ReleaseBlitterLock()
if (_draw_mutex != nullptr) _draw_mutex->unlock();
}
Dimension VideoDriver_SDL::GetScreenSize() const
{
SDL_DisplayMode mode;
if (SDL_GetCurrentDisplayMode(this->startup_display, &mode) != 0) return VideoDriver::GetScreenSize();
return { static_cast<uint>(mode.w), static_cast<uint>(mode.h) };
}
#endif /* WITH_SDL2 */